|
A* Pathfinding Project
3.0.9
The A* Pathfinding Project for Unity
|
Adjusts start and end points of a path. More...
Inheritance diagram for StartEndModifier:
Collaboration diagram for StartEndModifier:| enum | Exactness { Snapped, Exact, Interpolate } | Sets where the start and end points of a path should be placed. More... |
| override void | Apply (Path p, ModifierData source) | Main Post-Processing function. | |
| Vector3 | GetClampedPoint (Vector3 from, Vector3 to, Node hint) |
| bool | addPoints = false | Add points to the path instead of replacing. | |
| Exactness | exactStartPoint = Exactness.Exact | ||
| Exactness | exactEndPoint = Exactness.Exact | ||
| bool | useRaycasting = false | ||
| LayerMask | mask = -1 | ||
| bool | useGraphRaycasting = false |
| override ModifierData | input [get] |
||
| override ModifierData | output [get] |
Adjusts start and end points of a path.
| enum Exactness |
Sets where the start and end points of a path should be placed.
Main Post-Processing function.
Implements Modifier.
| bool addPoints = false |
Add points to the path instead of replacing.