A* for 2D side perspective

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This topic has 2 voices, contains 2 replies, and was last updated by  TianWolf 69 days ago.

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February 12, 2012 at 02:57 #1497

TianWolf

I’ve been trying to use A* pathfinding in a 2D side perspective game, and having trouble. It feels like I’m missing an important step but I can’t find what.

Here is a video I made explaining my problem:

http://www.livestream.com/zedavis/video?clipId=flv_cfeb8751-8e6e-425e-adf7-a6e859bb75c6

Thanks,

Mike

February 27, 2012 at 12:26 #1569

Aron Granberg

Sorry for the late response.

You need to uncheck “Unwalkable When No Ground” in A* Inspector–> Grid Graph–> Height Testing.
Then the nodes will get walkable (the red cubes means they are unwalkable).

March 11, 2012 at 01:36 #1612

TianWolf

Thanks for replying, that pretty much fixed my problems with the graph. Any ideas on how to get the AI to recognize and use ladders?

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