 TianWolf
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I’ve been trying to use A* pathfinding in a 2D side perspective game, and having trouble. It feels like I’m missing an important step but I can’t find what.
Here is a video I made explaining my problem:
http://www.livestream.com/zedavis/video?clipId=flv_cfeb8751-8e6e-425e-adf7-a6e859bb75c6
Thanks,
Mike
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 Aron Granberg
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Sorry for the late response.
You need to uncheck “Unwalkable When No Ground” in A* Inspector–> Grid Graph–> Height Testing.
Then the nodes will get walkable (the red cubes means they are unwalkable).
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 TianWolf
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Thanks for replying, that pretty much fixed my problems with the graph. Any ideas on how to get the AI to recognize and use ladders?
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