Free Version + other questions

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This topic has 2 voices, contains 5 replies, and was last updated by  NewB 95 days ago.

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February 11, 2012 at 14:06 #1492

roto23

1.) I want to try the free version first, but can’t find it on the Asset store. What should I search under?
2.) Does it work on uneven terrain / mountainous terrain?
3.) I have soldiers and I don’t want them to walk into water, what’s the general strategy for that? I saw something called texture penalties?

February 11, 2012 at 23:48 #1495

Aron Granberg

1. Only the pro version is in the Asset Store
You can download it here on this site instead:
http://www.arongranberg.com/unity/a-pathfinding/download/

2. No problem at all. It has support for using raycasting to figure out height, maximum slope values as well.

3. Create a collider on the water which you flag as unwalkable in the A* settings.
In 3.1 which is the next version, you will also have to ability to easily disable large areas of graphs manually (see latest post http://www.arongranberg.com/).
Textures are a pro feature, you could also use that to disable the water area (or put a really high penalty on it so that your soldiers will only cross the water if really necessary).

February 12, 2012 at 16:50 #1501

NewB

Hi Im really thankful for this but I got this error when I imported the package Assets/AstarPathfindingProject/Editor/AstarPathEditor.cs(2093,39): error CS1502: The best overloaded method match for `UnityEditor.EditorGUILayout.ObjectField(UnityEngine.GUIContent, UnityEngine.Object, System.Type, params UnityEngine.GUILayoutOption[])’ has some invalid arguments

Im using an older version of unity (3.1)

February 12, 2012 at 16:52 #1502

NewB

and this one too (forgot to mention :S)

Assets/AstarPathfindingProject/Editor/AstarPathEditor.cs(2093,39): error CS1503: Argument `#4\\\’ cannot convert `bool\\\’ expression to type `UnityEngine.GUILayoutOption[]\\\’

February 12, 2012 at 17:16 #1503

Aron Granberg

Sorry, but the system is only supported from Unity 3.3 and higher (in the next version 3.1, I will drop Unity 3.3 support as well). So you will either have to change around in the code (mostly editor functions) or update to a newer version of Unity.

February 13, 2012 at 17:00 #1514

NewB

oh i see, thank you for replying and for making such an awesome stuffs!
:)

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