 Andy
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Hello. First of all, i’m french so… sorry about my english 
I try to use your project but i can’t. I follow the starting guide but when we must select the “Ground” layer …
We need to change the mask used, currently it includes everything, but that would include our obstacles as well, and we don’t want that. So set the Mask to only include the “Ground” layer.
I don’t have this choice.
I only have :
– Nothing
– Everything
– Default
– TransparentFX
– Ignore Raycast
– Water
(See this capture : http://img11.hostingpics.net/pics/678167astar1.png )
And if i look at the exemple scene, the line is… empty
(Here : http://img11.hostingpics.net/pics/534802astar2.png )
I have missed anything ?
I’ve got Unity 3.5.0b6…
And another problem, i don’t know why, if i clic on “Scan” in the Exemple project…
Here : http://img11.hostingpics.net/pics/963130astar3.png
Thank you, and great job !
Andy
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 Aron Granberg
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You first have to add the layer (I think it says in the tutorial as well)
Go to Project Settings -> Tags -> Create a layer named “Ground”.
Make sure your ground plane is using that layer as well.
The other problem is the 60K vertex error. It is a Unity bug afaik, it happens when you draw too many gizmos. It sometimes helps to disable showing unwalkable nodes (A* Inspector -> Settings -> Show Unwalkable Nodes -> set to false).
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