 Aron Granberg
|
This would in practice mean regions in the graph which could have names such as Water, Ground, Indoors. The player should perhaps be able to path on the ground and also indoors, and perhaps also swim. But you wouldn’t want critters pathfinding randomly around the map to enter a house or walk down in the water.
|
 Learner
|
From what I see on the docs for Seeker, the Pro version might be able to help you if you used multiple graphs. Then you select which graph(s) can be used by that Seeker.
Note: newb here so I may be wrong.
|
 Aron Granberg
|
That will work, but not nearly satisfactory for most people, it will be too messy to set up for a start.
PS: The one who wrote the first post (me) is the creator of the A* Pathfinding Project, I added it because I have seen others request it elsewhere.
|
 Learner
|
Yes, but discussions on possible ways stretchingh the current system might help come up with better ways and designs.
|
 Aron Granberg
|
Support for this is coming in the 3.1 release. See this post: http://www.arongranberg.com/2012/02/graph-updates-and-tagging/
|