Struct Agent Extends IAgent

Private

Public Methods

ForceSetVelocity (velocity)

Set the current velocity of the agent.

Public
SetCollisionNormal (normal)

Set the normal of a wall (or something else) the agent is currently colliding with.

Public
SetObstacleQuery (sourceNode)

Add obstacles to avoid for this agent.

Public
SetTarget (targetPoint, desiredSpeed, maxSpeed, endOfPath)

Point towards which the agent should move.

Public

Public Variables

AgentIndex
Public
AgentTimeHorizon
Public
AvoidingAnyAgents
Public
CalculatedEffectivelyReachedDestination
Public
CalculatedSpeed
Public
CalculatedTargetPoint
Public
CollidesWith
Public
DebugFlags
Public
DestroyedCallback
Public
FlowFollowingStrength
Public
Height
Public
HierarchicalNodeIndex
Public
Layer
Public
Locked
Public
MaxNeighbours
Public
MovementPlane
Public
NeighbourCount
Public
ObstacleTimeHorizon
Public
Position
Public
PreCalculationCallback
Public
Priority
Public
Radius
Public
agentIndex
Public
simulator
Public