Struct TileBuilder

Public

Settings for building tile meshes in a recast graph.

See

RecastGraph for more documentation on the individual fields.

RecastBuilder

Inner Types

A mapping from tiles to the meshes that each tile touches.

Public Methods

CollectMeshes (bounds)
Public
GetWorldSpaceBounds (xzPadding=0)

Get the world space bounds for all tiles, including an optional (graph space) padding around the tiles in the x and z axis.

Public
PutMeshesIntoTileBuckets (meshCollection, tileBuckets)

Creates a list for every tile and adds every mesh that touches a tile to the corresponding list.

Public
Schedule (arena)
Public
TileBuilder (graph, tileLayout, tileRect)
Public

Public Variables

TileBorderSizeInVoxels

Number of extra voxels on each side of a tile to ensure accurate navmeshes near the tile border.

Public
TileBorderSizeInWorldUnits
Public
backgroundTraversability
Public
characterRadiusInVoxels
Public
collectionSettings
Public
contourMaxError
Public
dimensionMode
Public
maxEdgeLength
Public
maxSlope
Public
minRegionSize
Public
perLayerModifications
Public
relevantGraphSurfaceMode
Public
scene
Public
tileBorderSizeInVoxels
Public
tileLayout
Public
tileRect
Public
walkableClimb
Public
walkableHeight
Public