This is the complete list of members for ConstantPath, including all inherited members.
| AdvanceState(PathState s) | Path | |
| allNodes | ConstantPath | |
| CalculateHScore(GraphNode node) | Path | |
| CalculateStep(long targetTick) | ConstantPath | virtual |
| callback | Path | |
| callTime | Path | |
| CanTraverse(GraphNode node) | Path | |
| Claim(System.Object o) | Path | |
| Cleanup() | ConstantPath | virtual |
| CompleteState | Path | |
| ConstantPath() | ConstantPath | |
| ConstantPath(Vector3 start, OnPathDelegate callbackDelegate) | ConstantPath | |
| ConstantPath(Vector3 start, int maxGScore, OnPathDelegate callbackDelegate) | ConstantPath | |
| Construct(Vector3 start, int maxGScore, OnPathDelegate callback=null) | ConstantPath | static |
| currentR | Path | protected |
| DebugString(PathLog logMode) | Path | virtual |
| duration | Path | |
| enabledTags | Path | |
| endingCondition | ConstantPath | |
| Error() | Path | |
| error | Path | |
| errorLog | Path | |
| FloodingPath | ConstantPath | |
| ForceLogError(string msg) | Path | |
| GetConnectionSpecialCost(GraphNode a, GraphNode b, uint currentCost) | Path | virtual |
| GetHTarget() | Path | |
| GetState() | Path | |
| GetTagPenalty(int tag) | Path | |
| GetTotalLength() | Path | |
| GetTraversalCost(GraphNode node) | Path | |
| hasBeenReset | Path | protected |
| HasExceededTime(int searchedNodes, long targetTime) | Path | protected |
| height | Path | |
| heuristic | Path | |
| heuristicScale | Path | |
| hTarget | Path | protected |
| hTargetNode | Path | protected |
| immediateCallback | Path | |
| Initialize() | ConstantPath | virtual |
| internalTagPenalties | Path | protected |
| IsDone() | Path | |
| Log(string msg) | Path | |
| LogError(string msg) | Path | |
| manualTagPenalties | Path | protected |
| maxFrameTime | Path | protected |
| next | Path | |
| nnConstraint | Path | |
| OnEnterPool() | ConstantPath | virtual |
| originalStartPoint | ConstantPath | |
| path | Path | |
| pathHandler | Path | |
| pathID | Path | |
| Prepare() | ConstantPath | virtual |
| PrepareBase(PathHandler pathHandler) | Path | |
| radius | Path | |
| Recycle() | ConstantPath | protectedvirtual |
| recycled | Path | |
| Release(System.Object o) | Path | |
| ReleaseSilent(System.Object o) | Path | |
| Reset() | ConstantPath | virtual |
| ReturnPath() | Path | virtual |
| searchedNodes | Path | |
| searchIterations | Path | |
| Setup(Vector3 start, int maxGScore, OnPathDelegate callback) | ConstantPath | protected |
| speed | Path | |
| startNode | ConstantPath | |
| startPoint | ConstantPath | |
| tagPenalties | Path | |
| Trace(PathNode from) | Path | protectedvirtual |
| turnRadius | Path | |
| vectorPath | Path | |
| WaitForPath() | Path | |
| walkabilityMask | Path | |