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    A* Pathfinding Project
    3.6.6
    
   The A* Pathfinding Project for Unity 3D 
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This is the complete list of members for BBTree, including all inherited members.
| arr | BBTree | private | 
| BBTree(INavmeshHolder graph) | BBTree | |
| Clear() | BBTree | |
| count | BBTree | private | 
| EnsureCapacity(int c) | BBTree | private | 
| ExpandToContain(Rect r, Rect r2) | BBTree | privatestatic | 
| ExpansionRequired(Rect r, Rect r2) | BBTree | privatestatic | 
| GetBox(MeshNode node) | BBTree | private | 
| graph | BBTree | |
| Insert(MeshNode node) | BBTree | |
| NodeIntersectsCircle(MeshNode node, Vector3 p, float radius) | BBTree | privatestatic | 
| OnDrawGizmos() | BBTree | |
| OnDrawGizmos(int boxi, int depth) | BBTree | private | 
| Query(Vector3 p, NNConstraint constraint) | BBTree | |
| QueryCircle(Vector3 p, float radius, NNConstraint constraint) | BBTree | |
| QueryClosest(Vector3 p, NNConstraint constraint, out float distance) | BBTree | |
| QueryClosest(Vector3 p, NNConstraint constraint, ref float distance, NNInfo previous) | BBTree | |
| QueryClosestXZ(Vector3 p, NNConstraint constraint, ref float distance, NNInfo previous) | BBTree | |
| QueryInside(Vector3 p, NNConstraint constraint) | BBTree | |
| RectArea(Rect r) | BBTree | privatestatic | 
| RectContains(Rect r, Vector3 p) | BBTree | privatestatic | 
| RectIntersectsCircle(Rect r, Vector3 p, float radius) | BBTree | privatestatic | 
| SearchBox(int boxi, Vector3 p, NNConstraint constraint, ref NNInfo nnInfo) | BBTree | private | 
| SearchBoxCircle(int boxi, Vector3 p, float radius, NNConstraint constraint, ref NNInfo nnInfo) | BBTree | private | 
| SearchBoxClosest(int boxi, Vector3 p, ref float closestDist, NNConstraint constraint, ref NNInfo nnInfo) | BBTree | private | 
| SearchBoxClosestXZ(int boxi, Vector3 p, ref float closestDist, NNConstraint constraint, ref NNInfo nnInfo) | BBTree | private | 
| SearchBoxInside(int boxi, Vector3 p, NNConstraint constraint) | BBTree | private | 
| Size | BBTree |