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A* Pathfinding Project
3.6
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for RaycastModifier, including all inherited members.
| Apply(Path p, ModifierData source) | RaycastModifier | virtual |
| Pathfinding::MonoModifier.Apply(GraphNode[] path, Vector3 start, Vector3 end, int startIndex, int endIndex, NavGraph graph) | MonoModifier | virtual |
| Pathfinding::MonoModifier.Apply(Vector3[] path, Vector3 start, Vector3 end) | MonoModifier | virtual |
| ApplyOriginal(Path p) | MonoModifier | virtual |
| Awake() | MonoModifier | |
| input | RaycastModifier | |
| iterations | RaycastModifier | |
| mask | RaycastModifier | |
| nodes | RaycastModifier | privatestatic |
| OnDestroy() | MonoModifier | |
| OnDisable() | MonoModifier | |
| OnEnable() | MonoModifier | |
| output | RaycastModifier | |
| PreProcess(Path p) | MonoModifier | virtual |
| Priority | MonoModifier | |
| priority | MonoModifier | |
| raycastOffset | RaycastModifier | |
| seeker | MonoModifier | |
| subdivideEveryIter | RaycastModifier | |
| thickRaycast | RaycastModifier | |
| thickRaycastRadius | RaycastModifier | |
| useGraphRaycasting | RaycastModifier | |
| useRaycasting | RaycastModifier | |
| ValidateLine(GraphNode n1, GraphNode n2, Vector3 v1, Vector3 v2) | RaycastModifier |