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A* Pathfinding Project
3.7.2
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for BBTree, including all inherited members.
| arr | BBTree | private |
| Clear() | BBTree | |
| count | BBTree | private |
| EnsureCapacity(int c) | BBTree | private |
| ExpandToContain(IntRect r, IntRect r2) | BBTree | privatestatic |
| ExpansionRequired(IntRect r, IntRect r2) | BBTree | privatestatic |
| GetBox(MeshNode node) | BBTree | private |
| GetBox(IntRect rect) | BBTree | private |
| Insert(MeshNode node) | BBTree | |
| NodeBounds(MeshNode[] nodes, int from, int to) | BBTree | privatestatic |
| NodeIntersectsCircle(MeshNode node, Vector3 p, float radius) | BBTree | privatestatic |
| OnDrawGizmos() | BBTree | |
| OnDrawGizmos(int boxi, int depth) | BBTree | private |
| Query(Vector3 p, NNConstraint constraint) | BBTree | |
| QueryCircle(Vector3 p, float radius, NNConstraint constraint) | BBTree | |
| QueryClosest(Vector3 p, NNConstraint constraint, out float distance) | BBTree | |
| QueryClosest(Vector3 p, NNConstraint constraint, ref float distance, NNInfo previous) | BBTree | |
| QueryClosestXZ(Vector3 p, NNConstraint constraint, ref float distance, NNInfo previous) | BBTree | |
| QueryInside(Vector3 p, NNConstraint constraint) | BBTree | |
| RebuildFrom(MeshNode[] nodes) | BBTree | |
| RebuildFromInternal(MeshNode[] nodes, int from, int to, bool odd) | BBTree | private |
| RectArea(IntRect r) | BBTree | privatestatic |
| RectIntersectsCircle(IntRect r, Vector3 p, float radius) | BBTree | privatestatic |
| SearchBox(int boxi, Vector3 p, NNConstraint constraint, ref NNInfo nnInfo) | BBTree | private |
| SearchBoxCircle(int boxi, Vector3 p, float radius, NNConstraint constraint, ref NNInfo nnInfo) | BBTree | private |
| SearchBoxClosest(int boxi, Vector3 p, ref float closestDist, NNConstraint constraint, ref NNInfo nnInfo) | BBTree | private |
| SearchBoxClosestXZ(int boxi, Vector3 p, ref float closestDist, NNConstraint constraint, ref NNInfo nnInfo) | BBTree | private |
| SearchBoxInside(int boxi, Vector3 p, NNConstraint constraint) | BBTree | private |
| Size | BBTree | |
| SplitByX(MeshNode[] nodes, int from, int to, int divider) | BBTree | privatestatic |
| SplitByZ(MeshNode[] nodes, int from, int to, int divider) | BBTree | privatestatic |