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    A* Pathfinding Project
    3.8.10
    
   The A* Pathfinding Project for Unity 3D 
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This is the complete list of members for BBTree, including all inherited members.
| arr | BBTree | private | 
| Clear() | BBTree | |
| count | BBTree | private | 
| EnsureCapacity(int c) | BBTree | private | 
| ExpandToContain(IntRect r, IntRect r2) | BBTree | privatestatic | 
| GetBox(MeshNode node, IntRect bounds) | BBTree | private | 
| GetBox(IntRect rect) | BBTree | private | 
| NodeBounds(int[] permutation, IntRect[] nodeBounds, int from, int to) | BBTree | privatestatic | 
| NodeIntersectsCircle(MeshNode node, Vector3 p, float radius) | BBTree | privatestatic | 
| OnDrawGizmos() | BBTree | |
| OnDrawGizmos(int boxi, int depth) | BBTree | private | 
| Query(Vector3 p, NNConstraint constraint) | BBTree | |
| QueryCircle(Vector3 p, float radius, NNConstraint constraint) | BBTree | |
| QueryClosest(Vector3 p, NNConstraint constraint, out float distance) | BBTree | |
| QueryClosest(Vector3 p, NNConstraint constraint, ref float distance, NNInfo previous) | BBTree | |
| QueryClosestXZ(Vector3 p, NNConstraint constraint, ref float distance, NNInfo previous) | BBTree | |
| QueryInside(Vector3 p, NNConstraint constraint) | BBTree | |
| RebuildFrom(MeshNode[] nodes) | BBTree | |
| RebuildFromInternal(MeshNode[] nodes, int[] permutation, IntRect[] nodeBounds, int from, int to, bool odd) | BBTree | private | 
| RectIntersectsCircle(IntRect r, Vector3 p, float radius) | BBTree | privatestatic | 
| SearchBox(int boxi, Vector3 p, NNConstraint constraint, ref NNInfo nnInfo) | BBTree | private | 
| SearchBoxCircle(int boxi, Vector3 p, float radius, NNConstraint constraint, ref NNInfo nnInfo) | BBTree | private | 
| SearchBoxClosest(int boxi, Vector3 p, ref float closestDist, NNConstraint constraint, ref NNInfo nnInfo) | BBTree | private | 
| SearchBoxClosestXZ(int boxi, Vector3 p, ref float closestDist, NNConstraint constraint, ref NNInfo nnInfo) | BBTree | private | 
| SearchBoxInside(int boxi, Vector3 p, NNConstraint constraint) | BBTree | private | 
| Size | BBTree | |
| SplitByX(MeshNode[] nodes, int[] permutation, int from, int to, int divider) | BBTree | privatestatic | 
| SplitByZ(MeshNode[] nodes, int[] permutation, int from, int to, int divider) | BBTree | privatestatic | 
| watch | BBTree | static |