A* Pathfinding Project  3.8.1
The A* Pathfinding Project for Unity 3D
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AstarPath Member List

This is the complete list of members for AstarPath, including all inherited members.

activeAstarPathstatic
AddWorkItem(AstarWorkItem itm)AstarPath
astarDataAstarPath
AstarDistribution enum nameAstarPath
AstarLog(string s)AstarPathprivatestatic
AstarLogError(string s)AstarPathprivatestatic
Awake()AstarPathprivate
BlockUntilPathQueueBlocked()AstarPath
BranchAstarPathstatic
CalculatePaths(System.Object _threadInfo)AstarPathprivatestatic
CalculatePathsThreaded(System.Object _threadInfo)AstarPathprivatestatic
CalculateThreadCount(ThreadCount count)AstarPathstatic
colorSettingsAstarPath
debugFloorAstarPath
debugModeAstarPath
debugPathAstarPath
debugPathDataAstarPath
debugRoofAstarPath
DelayedGraphUpdate()AstarPathprivate
DestroyNode(GraphNode node)AstarPath
DistributionAstarPathstatic
DrawUnwalkableNode(GraphNode node)AstarPathprivate
EnsureValidFloodFill()AstarPath
euclideanEmbeddingAstarPath
FindTagNames()AstarPathstatic
FloodFill(GraphNode seed)AstarPath
FloodFill(GraphNode seed, uint area)AstarPath
FloodFill()AstarPath
floodStackAstarPathprivate
FlushGraphUpdates()AstarPath
FlushThreadSafeCallbacks()AstarPath
FlushWorkItems(bool unblockOnComplete=true, bool block=false)AstarPath
fullGetNearestSearchAstarPath
GetNearest(Vector3 position)AstarPath
GetNearest(Vector3 position, NNConstraint constraint)AstarPath
GetNearest(Vector3 position, NNConstraint constraint, GraphNode hint)AstarPath
GetNearest(Ray ray)AstarPath
GetNewNodeIndex()AstarPath
GetNextPathID()AstarPath
GetTagNames()AstarPath
graphsAstarPath
graphTypesAstarPath
graphUpdateAsyncEventAstarPathprivate
GraphUpdateOrder enum nameAstarPathprivate
graphUpdateQueueAstarPathprivate
graphUpdateQueueAsyncAstarPathprivate
graphUpdateQueueRegularAstarPathprivate
graphUpdateRoutineRunningAstarPathprivate
graphUpdateThreadAstarPathprivate
HasProAstarPathstatic
heuristicAstarPath
heuristicScaleAstarPath
inGameDebugPathAstarPath
Initialize()AstarPathprivate
InitializeNode(GraphNode node)AstarPath
InterruptPathfinding()AstarPathprivate
IsAnyGraphUpdatesQueuedAstarPath
isEditorAstarPathstatic
isRegisteredForUpdateAstarPathprivate
isScanningAstarPath
IsUsingMultithreadingAstarPathstatic
lastGraphUpdateAstarPathprivate
lastScanTimeAstarPath
lastUniqueAreaIndexAstarPath
limitGraphUpdatesAstarPath
logPathResultsAstarPath
LogPathResults(Path p)AstarPathprivate
LogProfiler()AstarPath
manualDebugFloorRoofAstarPath
maxFrameTimeAstarPath
maxGraphUpdateFreqAstarPath
maxNearestNodeDistanceAstarPath
maxNearestNodeDistanceSqrAstarPath
minAreaSizeAstarPath
nextFreePathIDAstarPathprivate
nextNodeIndexAstarPathprivate
nodeIndexPoolAstarPathprivate
NumParallelThreadsAstarPathstatic
On65KOverflowAstarPathstatic
OnApplicationQuit()AstarPath
OnAwakeSettingsAstarPathstatic
OnDestroy()AstarPathprivate
OnDisable()AstarPathprivate
OnDrawGizmos()AstarPathprivate
OnDrawGizmosCallbackAstarPath
OnGraphPostScanAstarPathstatic
OnGraphPreScanAstarPathstatic
OnGraphsUpdatedAstarPathstatic
OnGraphsWillBeUpdatedAstarPath
OnGraphsWillBeUpdated2AstarPath
OnGUI()AstarPathprivate
OnLatePostScanAstarPathstatic
OnPathPostSearchAstarPathstatic
OnPathPreSearchAstarPathstatic
OnPostScanAstarPathstatic
OnPreScanAstarPathstatic
OnThreadSafeCallbackAstarPathprivatestatic
OnUnloadGizmoMeshesAstarPath
pathQueueAstarPathprivate
pathReturnPopAstarPathprivate
pathReturnStackAstarPathprivatestatic
PerformBlockingActions(bool force=false, bool unblockOnComplete=true)AstarPathprivate
prioritizeGraphsAstarPath
prioritizeGraphsLimitAstarPath
ProcessGraphUpdates(bool force)AstarPathprivate
ProcessGraphUpdatesAsync(System.Object _astar)AstarPathprivate
processingGraphUpdatesAsyncAstarPathprivate
processingWorkItemsAstarPathprivate
ProcessWorkItems(bool force)AstarPathprivate
queuedWorkItemFloodFillAstarPathprivate
QueueGraphUpdates()AstarPath
QueueGraphUpdatesInternal()AstarPathprivate
QueueWorkItemFloodFill()AstarPath
RegisterSafeUpdate(System.Action callback, bool threadSafe)AstarPathstatic
RegisterSafeUpdate(System.Action callback)AstarPathstatic
ResetProfiler()AstarPath
ReturnPaths(bool timeSlice)AstarPath
safeUpdateLockAstarPathprivatestatic
Scan()AstarPath
ScanLoop(OnScanStatus statusCallback)AstarPath
scanOnStartupAstarPath
SetUpReferences()AstarPath
showGraphsAstarPath
showNavGraphsAstarPath
showSearchTreeAstarPath
showUnwalkableNodesAstarPath
StartPath(Path p, bool pushToFront=false)AstarPathstatic
tagNamesAstarPathprotected
threadCountAstarPath
threadEnumeratorAstarPathprivatestatic
threadInfosAstarPathprivatestatic
threadsAstarPathprivatestatic
unwalkableNodeDebugSizeAstarPath
Update()AstarPathprivate
UpdateGraphs(Bounds bounds, float t)AstarPath
UpdateGraphs(GraphUpdateObject ob, float t)AstarPath
UpdateGraphs(Bounds bounds)AstarPath
UpdateGraphs(GraphUpdateObject ob)AstarPath
UpdateGraphsInteral(GraphUpdateObject ob, float t)AstarPathprivate
VerifyIntegrity()AstarPathpackage
VersionAstarPathstatic
WaitForPath(Path p)AstarPathstatic
waitForPathDepthAstarPathprivatestatic
workItemsAstarPathprivate
workItemsQueuedAstarPathprivate