This is the complete list of members for Agent, including all inherited members.
Agent(Vector3 pos) | Agent | |
agentTimeHorizon | Agent | private |
AgentTimeHorizon | Agent | |
BufferSwitch() | Agent | |
CalculateNeighbours() | Agent | |
CalculateVelocity(Pathfinding.RVO.Simulator.WorkerContext context) | Agent | package |
CollidesWith | Agent | |
collidesWith | Agent | private |
DebugDraw | Agent | |
desiredVelocity | Agent | private |
DesiredVelocity | Agent | |
DesiredVelocityScale | Agent | static |
DesiredVelocityWeight | Agent | static |
DrawCircle(Vector2 _p, float radius, Color col) | Agent | privatestatic |
DrawCircle(Vector2 _p, float radius, float a0, float a1, Color col) | Agent | privatestatic |
DrawCross(Vector2 p, float size=1) | Agent | privatestatic |
DrawCross(Vector2 p, Color col, float size=1) | Agent | privatestatic |
DrawVO(Vector2 circleCenter, float radius, Vector2 origin) | Agent | privatestatic |
GlobalIncompressibility | Agent | static |
height | Agent | private |
Height | Agent | |
InsertAgentNeighbour(Agent agent, float rangeSq) | Agent | |
InsertObstacleNeighbour(ObstacleVertex ob1, float rangeSq) | Agent | |
Interpolate(float t) | Agent | |
InterpolatedPosition | Agent | |
IntersectionFactor(Vector2 start1, Vector2 dir1, Vector2 start2, Vector2 dir2, out float factor) | Agent | static |
Layer | Agent | |
layer | Agent | private |
Locked | Agent | |
locked | Agent | |
MaxNeighbours | Agent | |
maxNeighbours | Agent | |
MaxSpeed | Agent | |
maxSpeed | Agent | private |
neighbourDist | Agent | private |
NeighbourDist | Agent | |
neighbourDists | Agent | |
NeighbourObstacles | Agent | |
neighbours | Agent | |
newVelocity | Agent | package |
next | Agent | package |
obstacleDists | Agent | private |
obstacles | Agent | private |
obstaclesBuffered | Agent | private |
obstacleTimeHorizon | Agent | private |
ObstacleTimeHorizon | Agent | |
position | Agent | |
Position | Agent | |
prevSmoothPos | Agent | private |
radius | Agent | |
Radius | Agent | |
Rainbow(float v) | Agent | privatestatic |
SetYPosition(float yCoordinate) | Agent | |
simulator | Agent | |
smoothPos | Agent | private |
Sqr(float x) | Agent | private |
Teleport(Vector3 pos) | Agent | |
To3D(Vector2 p) | Agent | privatestatic |
Trace(VO[] vos, int voCount, Vector2 p, float cutoff, out float score) | Agent | private |
Update() | Agent | |
velocity | Agent | private |
Velocity | Agent | |
WallWeight | Agent | private |
watch1 | Agent | static |
watch2 | Agent | static |
weight | Agent | private |