|
A* Pathfinding Project
3.8.5
The A* Pathfinding Project for Unity 3D
|
This is the complete list of members for PathProcessor, including all inherited members.
| AbortThreads() | PathProcessor | |
| astar | PathProcessor | private |
| BlockUntilPathQueueBlocked() | PathProcessor | |
| CalculatePaths(PathThreadInfo threadInfo) | PathProcessor | private |
| CalculatePathsThreaded(PathThreadInfo threadInfo) | PathProcessor | private |
| DestroyNode(GraphNode node) | PathProcessor | |
| GetNewNodeIndex() | PathProcessor | |
| InitializeNode(GraphNode node) | PathProcessor | |
| IsUsingMultithreading | PathProcessor | |
| JoinThreads() | PathProcessor | |
| nextNodeIndex | PathProcessor | private |
| nodeIndexPool | PathProcessor | private |
| NumThreads | PathProcessor | |
| OnPathPostSearch | PathProcessor | |
| OnPathPreSearch | PathProcessor | |
| PathProcessor(AstarPath astar, PathReturnQueue returnQueue, int processors, bool multithreaded) | PathProcessor | |
| queue | PathProcessor | |
| returnQueue | PathProcessor | private |
| threadCoroutine | PathProcessor | private |
| threadInfos | PathProcessor | private |
| threads | PathProcessor | private |
| TickNonMultithreaded() | PathProcessor |