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A* Pathfinding Project
3.8
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for Voxelize, including all inherited members.
| Area2(int a, int b, int c, int[] verts) | Voxelize | static |
| Between(int a, int b, int c, int[] verts) | Voxelize | privatestatic |
| BorderReg | Voxelize | |
| borderSize | Voxelize | |
| BoxBlur(ushort[] src, ushort[] dst) | Voxelize | |
| BuildCompactField() | Voxelize | |
| BuildContours(float maxError, int maxEdgeLength, VoxelContourSet cset, int buildFlags) | Voxelize | |
| BuildDistanceField() | Voxelize | |
| BuildPolyMesh(VoxelContourSet cset, int nvp, out VoxelMesh mesh) | Voxelize | |
| BuildRegions() | Voxelize | |
| BuildVoxelConnections() | Voxelize | |
| CalcAreaOfPolygon2D(int[] verts, int nverts) | Voxelize | |
| CalculateDistanceField(ushort[] src) | Voxelize | |
| cellHeight | Voxelize | |
| cellScale | Voxelize | |
| cellScaleDivision | Voxelize | |
| cellSize | Voxelize | |
| ClaimIntArr(int minCapacity, bool zero) | Voxelize | privatestatic |
| CollectMeshes() | Voxelize | |
| CollectMeshes(List< ExtraMesh > extraMeshes, Bounds bounds, out Vector3[] verts, out int[] tris) | Voxelize | static |
| Collinear(int a, int b, int c, int[] verts) | Voxelize | static |
| CompactSpanToVector(int x, int z, int i) | Voxelize | |
| ContourRegMask | Voxelize | |
| ConvertPos(int x, int y, int z) | Voxelize | private |
| ConvertPosCorrZ(int x, int y, int z) | Voxelize | private |
| ConvertPosition(int x, int z, int i) | Voxelize | private |
| ConvertPosWithoutOffset(int x, int y, int z) | Voxelize | private |
| countourSet | Voxelize | |
| DebugDrawCompactSpans() | Voxelize | |
| DebugDrawSpans() | Voxelize | |
| debugString | Voxelize | |
| depth | Voxelize | |
| Diagonal(int i, int j, int n, int[] verts, int[] indices) | Voxelize | static |
| Diagonalie(int i, int j, int n, int[] verts, int[] indices) | Voxelize | privatestatic |
| DrawLine(int a, int b, int[] indices, int[] verts, Color col) | Voxelize | private |
| emptyArr | Voxelize | privatestatic |
| ErodeVoxels(int radius) | Voxelize | |
| ErodeWalkableArea(int radius) | Voxelize | |
| ExpandRegions(int maxIterations, uint level, ushort[] srcReg, ushort[] srcDist, ushort[] dstReg, ushort[] dstDist, List< int > stack) | Voxelize | |
| FilterLedges(uint voxelWalkableHeight, int voxelWalkableClimb, float cs, float ch, Vector3 min) | Voxelize | |
| FilterLowHeightSpans(uint voxelWalkableHeight, float cs, float ch, Vector3 min) | Voxelize | |
| FilterSmallRegions(ushort[] reg, int minRegionSize, int maxRegions) | Voxelize | |
| FloodOnes(List< Int3 > st1, ushort[] regs, uint level, ushort reg) | Voxelize | private |
| FloodRegion(int x, int z, int i, uint level, ushort r, ushort[] srcReg, ushort[] srcDist, List< int > stack) | Voxelize | |
| forcedBounds | Voxelize | |
| GetClosestIndices(int[] vertsa, int nvertsa, int[] vertsb, int nvertsb, ref int ia, ref int ib) | Voxelize | private |
| GetCornerHeight(int x, int z, int i, int dir, ref bool isBorderVertex) | Voxelize | |
| Ileft(int a, int b, int c, int[] va, int[] vb, int[] vc) | Voxelize | static |
| InCone(int i, int j, int n, int[] verts, int[] indices) | Voxelize | static |
| Init() | Voxelize | |
| inputExtraMeshes | Voxelize | |
| inputTriangles | Voxelize | protected |
| inputVertices | Voxelize | protected |
| intArrCache | Voxelize | privatestatic |
| Intersect(int a, int b, int c, int d, int[] verts) | Voxelize | privatestatic |
| IntersectProp(int a, int b, int c, int d, int[] verts) | Voxelize | static |
| Left(int a, int b, int c, int[] verts) | Voxelize | static |
| LeftOn(int a, int b, int c, int[] verts) | Voxelize | static |
| MarkRectWithRegion(int minx, int maxx, int minz, int maxz, ushort region, ushort[] srcReg) | Voxelize | |
| maxEdgeLength | Voxelize | |
| MaxLayers | Voxelize | |
| MaxRegions | Voxelize | |
| maxSlope | Voxelize | |
| MergeContours(ref VoxelContour ca, ref VoxelContour cb, int ia, int ib) | Voxelize | static |
| minRegionSize | Voxelize | |
| Next(int i, int n) | Voxelize | static |
| NotConnected | Voxelize | |
| OnGUI() | Voxelize | |
| Prev(int i, int n) | Voxelize | static |
| RC_AREA_BORDER | Voxelize | |
| RC_BORDER_VERTEX | Voxelize | |
| RC_CONTOUR_TESS_AREA_EDGES | Voxelize | |
| RC_CONTOUR_TESS_WALL_EDGES | Voxelize | |
| ReleaseContours(VoxelContourSet cset) | Voxelize | privatestatic |
| ReleaseIntArr(int[] arr) | Voxelize | privatestatic |
| relevantGraphSurfaceMode | Voxelize | |
| RemoveDegenerateSegments(List< int > simplified) | Voxelize | |
| SimplifyContour(List< int > verts, List< int > simplified, float maxError, int maxEdgeLenght, int buildFlags) | Voxelize | |
| Triangulate(int n, int[] verts, ref int[] indices, ref int[] tris) | Voxelize | private |
| union_find_find(int[] arr, int x) | Voxelize | privatestatic |
| union_find_union(int[] arr, int a, int b) | Voxelize | privatestatic |
| UnwalkableArea | Voxelize | |
| VectorToIndex(Vector3 p, out int x, out int z) | Voxelize | |
| Vequal(int a, int b, int[] verts) | Voxelize | privatestatic |
| VERTEX_BUCKET_COUNT | Voxelize | |
| voxelArea | Voxelize | |
| Voxelize(float ch, float cs, float wc, float wh, float ms) | Voxelize | |
| VoxelizeInput() | Voxelize | |
| voxelOffset | Voxelize | |
| voxelWalkableClimb | Voxelize | |
| voxelWalkableHeight | Voxelize | |
| WalkContour(int x, int z, int i, ushort[] flags, List< int > verts) | Voxelize | |
| width | Voxelize | |
| Xorb(bool x, bool y) | Voxelize | static |