This is the complete list of members for Agent, including all inherited members.
Agent(Vector2 pos, float elevationCoordinate) | Agent | |
agentTimeHorizon | Agent | private |
AgentTimeHorizon | Agent | |
BiasDesiredVelocity(VOBuffer vos, ref Vector2 desiredVelocity, ref Vector2 targetPointInVelocitySpace, float maxBiasRadians) | Agent | privatestatic |
BufferSwitch() | Agent | |
calculatedSpeed | Agent | private |
CalculatedSpeed | Agent | |
calculatedTargetPoint | Agent | private |
CalculatedTargetPoint | Agent | |
CalculateNeighbours() | Agent | |
CalculateVelocity(Pathfinding.RVO.Simulator.WorkerContext context) | Agent | package |
collidesWith | Agent | private |
CollidesWith | Agent | |
collisionNormal | Agent | private |
currentVelocity | Agent | private |
DebugDraw | Agent | |
debugDraw | Agent | private |
desiredSpeed | Agent | private |
desiredTargetPointInVelocitySpace | Agent | private |
desiredVelocity | Agent | private |
DesiredVelocityWeight | Agent | private |
DrawVO(Vector2 circleCenter, float radius, Vector2 origin) | Agent | privatestatic |
ElevationCoordinate | Agent | |
elevationCoordinate | Agent | private |
EvaluateGradient(VOBuffer vos, Vector2 p, out float value) | Agent | private |
ForceSetVelocity(Vector2 velocity) | Agent | |
FromXZ(Vector2 p) | Agent | privatestatic |
GenerateNeighbourAgentVOs(VOBuffer vos) | Agent | private |
GenerateObstacleVOs(VOBuffer vos) | Agent | private |
GradientDescent(VOBuffer vos, Vector2 sampleAround1, Vector2 sampleAround2) | Agent | private |
height | Agent | private |
Height | Agent | |
InsertAgentNeighbour(Agent agent, float rangeSq) | Agent | package |
InsertObstacleNeighbour(ObstacleVertex ob1, float rangeSq) | Agent | |
Layer | Agent | |
layer | Agent | private |
Locked | Agent | |
locked | Agent | package |
manuallyControlled | Agent | private |
maxNeighbours | Agent | private |
MaxNeighbours | Agent | |
maxSpeed | Agent | private |
NeighbourCount | Agent | |
neighbourDists | Agent | private |
NeighbourObstacles | Agent | |
neighbours | Agent | private |
next | Agent | package |
nextDesiredSpeed | Agent | private |
nextMaxSpeed | Agent | private |
nextTargetPoint | Agent | private |
obstacleDists | Agent | private |
obstacles | Agent | private |
obstaclesBuffered | Agent | private |
obstacleTimeHorizon | Agent | private |
ObstacleTimeHorizon | Agent | |
PlotHeightmap(VOBuffer vos) | Agent | private |
position | Agent | package |
Position | Agent | |
PostCalculation() | Agent | |
PreCalculation() | Agent | |
PreCalculationCallback | Agent | |
Priority | Agent | |
radius | Agent | package |
Radius | Agent | |
Rainbow(float v) | Agent | privatestatic |
SetCollisionNormal(Vector2 normal) | Agent | |
SetTarget(Vector2 targetPoint, float desiredSpeed, float maxSpeed) | Agent | |
simulator | Agent | package |
Sqr(float x) | Agent | privatestatic |
To2D(Vector3 p, out float elevation) | Agent | private |
ToXZ(Vector3 p) | Agent | privatestatic |
Trace(VOBuffer vos, Vector2 p, out float score) | Agent | private |
WallWeight | Agent | private |