This is the complete list of members for AIBase, including all inherited members.
  | accumulatedMovementDelta | AIBase | private | 
  | AIBase() | AIBase | protected | 
  | ApplyGravity(float deltaTime) | AIBase | protected | 
  | Awake() | VersionedMonoBehaviour | protectedvirtual | 
  | CalculateDeltaToMoveThisFrame(Vector2 position, float distanceToEndOfPath, float deltaTime) | AIBase | protected | 
  | CalculatePathRequestEndpoints(out Vector3 start, out Vector3 end) | AIBase | protectedvirtual | 
  | CancelCurrentPathRequest() | AIBase | protected | 
  | canMove | AIBase |  | 
  | canSearch | AIBase |  | 
  | centerOffset | AIBase |  | 
  | centerOffsetCompatibility | AIBase | private | 
  | ClampToNavmesh(Vector3 position, out bool positionChanged) | AIBase | protectedvirtual | 
  | controller | AIBase | protected | 
  | desiredVelocity | AIBase |  | 
  | destination | AIBase |  | 
  | enableRotation | AIBase |  | 
  | FinalizeMovement(Vector3 nextPosition, Quaternion nextRotation) | AIBase | virtual | 
  | FinalizePosition(Vector3 nextPosition) | AIBase | private | 
  | FinalizeRotation(Quaternion nextRotation) | AIBase | private | 
  | FindComponents() | AIBase | protectedvirtual | 
  | FixedUpdate() | AIBase | protectedvirtual | 
  | GetFeetPosition() | AIBase | virtual | 
  | gravity | AIBase |  | 
  | groundMask | AIBase |  | 
  | height | AIBase |  | 
  | Init() | AIBase | private | 
  | isStopped | AIBase |  | 
  | lastDeltaPosition | AIBase | protected | 
  | lastDeltaTime | AIBase | protected | 
  | lastRepath | AIBase | protected | 
  | maxSpeed | AIBase |  | 
  | Move(Vector3 deltaPosition) | AIBase | virtual | 
  | movementPlane | AIBase |  | 
  | MovementUpdate(float deltaTime, out Vector3 nextPosition, out Quaternion nextRotation) | AIBase |  | 
  | MovementUpdateInternal(float deltaTime, out Vector3 nextPosition, out Quaternion nextRotation) | AIBase | protectedpure virtual | 
  | OnDisable() | AIBase | protectedvirtual | 
  | OnDrawGizmos() | AIBase | protectedvirtual | 
  | OnDrawGizmosSelected() | AIBase | protectedvirtual | 
  | OnEnable() | AIBase | protectedvirtual | 
  | OnPathComplete(Path newPath) | AIBase | protectedpure virtual | 
  | onSearchPath | AIBase |  | 
  | OnUpgradeSerializedData(int version, bool unityThread) | AIBase | protectedvirtual | 
  | orientation | AIBase |  | 
  | position | AIBase |  | 
  | prevFrame | AIBase | protected | 
  | prevPosition1 | AIBase | protected | 
  | prevPosition2 | AIBase | protected | 
  | radius | AIBase |  | 
  | RaycastPosition(Vector3 position, float lastElevation) | AIBase | protected | 
  | repathRate | AIBase |  | 
  | Reset() | AIBase | protectedvirtual | 
  | ResetShape() | AIBase | private | 
  | rigid | AIBase | protected | 
  | rigid2D | AIBase | protected | 
  | rotation | AIBase |  | 
  | rotationIn2D | AIBase |  | 
  | rvoController | AIBase | protected | 
  | SearchPath() | AIBase | virtual | 
  | seeker | AIBase | protected | 
  | SetPath(Path path) | AIBase |  | 
  | ShapeGizmoColor | AIBase | static | 
  | shouldRecalculatePath | AIBase | protected | 
  | simulatedPosition | AIBase | protected | 
  | simulatedRotation | AIBase | protected | 
  | SimulateRotationTowards(Vector3 direction, float maxDegrees) | AIBase |  | 
  | SimulateRotationTowards(Vector2 direction, float maxDegrees) | AIBase | protected | 
  | Start() | AIBase | protectedvirtual | 
  | startHasRun | AIBase | private | 
  | target | AIBase |  | 
  | targetCompatibility | AIBase | private | 
  | Teleport(Vector3 newPosition, bool clearPath=true) | AIBase | virtual | 
  | tr | AIBase | protected | 
  | Update() | AIBase | protectedvirtual | 
  | updatePosition | AIBase |  | 
  | updateRotation | AIBase |  | 
  | UpdateVelocity() | AIBase | protected | 
  | usingGravity | AIBase | protected | 
  | velocity | AIBase |  | 
  | velocity2D | AIBase | protected | 
  | verticalVelocity | AIBase | protected | 
  | waitingForPathCalculation | AIBase | protected |