| acceleration | RichAI |  | 
  | AIBase() | AIBase | protected | 
  | anim | RichAI |  | 
  | animCompatibility | RichAI | private | 
  | ApplyGravity(float deltaTime) | AIBase | protected | 
  | ApproachingPartEndpoint | RichAI |  | 
  | approachingPartEndpoint | RichAI |  | 
  | ApproachingPathEndpoint | RichAI |  | 
  | approachingPathEndpoint | RichAI |  | 
  | Awake() | VersionedMonoBehaviour | protectedvirtual | 
  | CalculateDeltaToMoveThisFrame(Vector2 position, float distanceToEndOfPath, float deltaTime) | AIBase | protected | 
  | CalculatePathRequestEndpoints(out Vector3 start, out Vector3 end) | AIBase | protectedvirtual | 
  | CalculateWallForce(Vector2 position, float elevation, Vector2 directionToTarget) | RichAI | private | 
  | CancelCurrentPathRequest() | AIBase | protected | 
  | canMove | RichAI | private | 
  | canSearch | RichAI | private | 
  | centerOffset | AIBase |  | 
  | ClampToNavmesh(Vector3 position, out bool positionChanged) | RichAI | protectedvirtual | 
  | controller | AIBase | protected | 
  | delayUpdatePath | RichAI | protected | 
  | Pathfinding::AIBase.desiredVelocity | AIBase |  | 
  | Pathfinding::IAstarAI.desiredVelocity | IAstarAI |  | 
  | Pathfinding::AIBase.destination | AIBase |  | 
  | Pathfinding::IAstarAI.destination | IAstarAI |  | 
  | DistanceToNextWaypoint | RichAI |  | 
  | distanceToSteeringTarget | RichAI | protected | 
  | enableRotation | AIBase |  | 
  | endReachedDistance | RichAI |  | 
  | Pathfinding::AIBase.FinalizeMovement(Vector3 nextPosition, Quaternion nextRotation) | AIBase | virtual | 
  | Pathfinding::IAstarAI.FinalizeMovement(Vector3 nextPosition, Quaternion nextRotation) | IAstarAI |  | 
  | FinalMovement(Vector3 position3D, float deltaTime, float distanceToEndOfPath, float slowdownFactor, out Vector3 nextPosition, out Quaternion nextRotation) | RichAI | private | 
  | FindComponents() | AIBase | protectedvirtual | 
  | FixedUpdate() | AIBase | protectedvirtual | 
  | funnelSimplification | RichAI |  | 
  | GetFeetPosition() | AIBase | virtual | 
  | GizmoColorPath | RichAI | protectedstatic | 
  | gravity | AIBase |  | 
  | groundMask | AIBase |  | 
  | hasPath | RichAI |  | 
  | height | RichAI | private | 
  | Pathfinding::AIBase.isStopped | AIBase |  | 
  | Pathfinding::IAstarAI.isStopped | IAstarAI |  | 
  | lastCorner | RichAI | protected | 
  | lastDeltaPosition | AIBase | protected | 
  | lastDeltaTime | AIBase | protected | 
  | lastRepath | AIBase | protected | 
  | maxSpeed | RichAI | private | 
  | Pathfinding::AIBase.Move(Vector3 deltaPosition) | AIBase | virtual | 
  | Pathfinding::IAstarAI.Move(Vector3 deltaPosition) | IAstarAI |  | 
  | movementPlane | AIBase |  | 
  | Pathfinding::AIBase.MovementUpdate(float deltaTime, out Vector3 nextPosition, out Quaternion nextRotation) | AIBase |  | 
  | Pathfinding::IAstarAI.MovementUpdate(float deltaTime, out Vector3 nextPosition, out Quaternion nextRotation) | IAstarAI |  | 
  | MovementUpdateInternal(float deltaTime, out Vector3 nextPosition, out Quaternion nextRotation) | RichAI | protectedvirtual | 
  | nextCorners | RichAI | protected | 
  | NextPart() | RichAI | protected | 
  | NextWaypoint | RichAI |  | 
  | OnDisable() | RichAI | protectedvirtual | 
  | OnDrawGizmos() | RichAI | protectedvirtual | 
  | OnDrawGizmosSelected() | AIBase | protectedvirtual | 
  | OnEnable() | AIBase | protectedvirtual | 
  | OnPathComplete(Path p) | RichAI | protectedvirtual | 
  | Pathfinding::AIBase.onSearchPath | AIBase |  | 
  | Pathfinding::IAstarAI.onSearchPath | IAstarAI |  | 
  | OnTargetReached() | RichAI | protectedvirtual | 
  | onTraverseOffMeshLink | RichAI |  | 
  | OnUpgradeSerializedData(int version, bool unityThread) | RichAI | protectedvirtual | 
  | orientation | AIBase |  | 
  | PathPending | RichAI |  | 
  | pathPending | RichAI |  | 
  | Pathfinding::AIBase.position | AIBase |  | 
  | Pathfinding::IAstarAI.position | IAstarAI |  | 
  | prevFrame | AIBase | protected | 
  | prevPosition1 | AIBase | protected | 
  | prevPosition2 | AIBase | protected | 
  | radius | RichAI | private | 
  | RaycastPosition(Vector3 position, float lastElevation) | AIBase | protected | 
  | reachedDestination | RichAI |  | 
  | reachedEndOfPath | RichAI |  | 
  | remainingDistance | RichAI |  | 
  | repathRate | AIBase |  | 
  | repeatedlySearchPaths | RichAI |  | 
  | Reset() | AIBase | protectedvirtual | 
  | richPath | RichAI | protected | 
  | rigid | AIBase | protected | 
  | rigid2D | AIBase | protected | 
  | Pathfinding::AIBase.rotation | AIBase |  | 
  | Pathfinding::IAstarAI.rotation | IAstarAI |  | 
  | rotationIn2D | AIBase |  | 
  | rotationSpeed | RichAI |  | 
  | rvoController | AIBase | protected | 
  | SearchPath() | RichAI | virtual | 
  | seeker | AIBase | protected | 
  | Pathfinding::AIBase.SetPath(Path path) | AIBase |  | 
  | Pathfinding::IAstarAI.SetPath(Path path) | IAstarAI |  | 
  | ShapeGizmoColor | AIBase | static | 
  | shouldRecalculatePath | RichAI | protected | 
  | simulatedPosition | AIBase | protected | 
  | simulatedRotation | AIBase | protected | 
  | SimulateRotationTowards(Vector3 direction, float maxDegrees) | AIBase |  | 
  | SimulateRotationTowards(Vector2 direction, float maxDegrees) | AIBase | protected | 
  | slowdownTime | RichAI |  | 
  | slowWhenNotFacingTarget | RichAI |  | 
  | Start() | AIBase | protectedvirtual | 
  | steeringTarget | RichAI |  | 
  | target | AIBase |  | 
  | TargetPoint | RichAI |  | 
  | TargetReached | RichAI |  | 
  | Teleport(Vector3 newPosition, bool clearPath=true) | RichAI | virtual | 
  | tr | AIBase | protected | 
  | TraverseFunnel(RichFunnel fn, float deltaTime, out Vector3 nextPosition, out Quaternion nextRotation) | RichAI | private | 
  | TraverseOffMeshLinkFallback(RichSpecial link) | RichAI | protected | 
  | TraverseSpecial(RichSpecial link) | RichAI | protectedvirtual | 
  | traversingOffMeshLink | RichAI |  | 
  | TraversingSpecial | RichAI |  | 
  | Update() | AIBase | protectedvirtual | 
  | UpdatePath() | RichAI |  | 
  | updatePosition | AIBase |  | 
  | updateRotation | AIBase |  | 
  | UpdateTarget(RichFunnel fn) | RichAI | protectedvirtual | 
  | UpdateVelocity() | AIBase | protected | 
  | usingGravity | AIBase | protected | 
  | Pathfinding::AIBase.velocity | AIBase |  | 
  | Pathfinding::IAstarAI.velocity | IAstarAI |  | 
  | Velocity | RichAI |  | 
  | velocity2D | AIBase | protected | 
  | verticalVelocity | AIBase | protected | 
  | waitingForPathCalculation | AIBase | protected | 
  | wallBuffer | RichAI | protected | 
  | wallDist | RichAI |  | 
  | wallForce | RichAI |  |