Struct PollPendingPathsSystem Extends ISystem
    Public
    
    Checks if paths have been calculated, and updates the agent's paths if they have.
This is essentially a replacement for Path.callback for ECS agents.
This system is a bit different in that it doesn't run in the normal update loop, but instead it will run when the AstarPath.OnPathsCalculated event fires. This is to avoid having to call a separate callback for every agent, since that would result in excessive overhead as it would have to synchronize with the ECS world on every such call.
Public Methods
        
                OnCreate
        
                (state)
    
                    
                    
                        Public
                    
                
        
                OnDestroy
        
                (state)
    
                    
                    
                        Public
                    
                
        
                OnUpdate
        
                (systemState)
    
                    
                    
                        Public
                    
                Public Variables
        
                AgentCylinderShapeTypeHandleRO
        
    
                    
                    
                        Public
                    
                
        
                AgentMovementPlaneTypeHandleRO
        
    
                    
                    
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                DestinationPointTypeHandleRO
        
    
                    
                    
                        Public
                    
                
        
                LocalTransformTypeHandleRO
        
    
                    
                    
                        Public
                    
                
        
                ManagedStateTypeHandleRW
        
    
                    
                    
                        Public
                    
                
        
                MovementSettingsTypeHandleRO
        
    
                    
                    
                        Public
                    
                
        
                MovementStateTypeHandleRO
        
    
                    
                    
                        Public
                    
                
        
                MovementStateTypeHandleRW
        
    
                    
                    
                        Public
                    
                
        
                ResolvedMovementHandleRO
        
    
                    
                    
                        Public
                    
                
        
                entityManagerHandle
        
    
                    
                    
                        Public
                    
                
        
                entityQueryPrepare
        
    
                    
                    
                        Public
                    
                
        
                onPathsCalculated
        
    
                    
                    
                        Public
                    
                Public Static Variables
        
                anyPendingPaths
        
    
                    
                    
                        Public
                            Static