Struct Agent Extends IAgent
    Private
    
    
    
    Public Methods
        
                ForceSetVelocity
        
                (velocity)
    
                    
                    Set the current velocity of the agent.
                        Public
                    
                
        
                SetCollisionNormal
        
                (normal)
    
                    
                    Set the normal of a wall (or something else) the agent is currently colliding with.
                        Public
                    
                
        
                SetObstacleQuery
        
                (sourceNode)
    
                    
                    Add obstacles to avoid for this agent.
                        Public
                    
                
        
                SetTarget
        
                (targetPoint, desiredSpeed, maxSpeed, endOfPath)
    
                    
                    Point towards which the agent should move.
                        Public
                    
                Public Variables
        
                AgentIndex
        
    
                    
                    
                        Public
                    
                
        
                AgentTimeHorizon
        
    
                    
                    
                        Public
                    
                
        
                AvoidingAnyAgents
        
    
                    
                    
                        Public
                    
                
        
                CalculatedEffectivelyReachedDestination
        
    
                    
                    
                        Public
                    
                
        
                CalculatedSpeed
        
    
                    
                    
                        Public
                    
                
        
                CalculatedTargetPoint
        
    
                    
                    
                        Public
                    
                
        
                CollidesWith
        
    
                    
                    
                        Public
                    
                
        
                DebugFlags
        
    
                    
                    
                        Public
                    
                
        
                DestroyedCallback
        
    
                    
                    
                        Public
                    
                
        
                FlowFollowingStrength
        
    
                    
                    
                        Public
                    
                
        
                Height
        
    
                    
                    
                        Public
                    
                
        
                HierarchicalNodeIndex
        
    
                    
                    
                        Public
                    
                
        
                Layer
        
    
                    
                    
                        Public
                    
                
        
                Locked
        
    
                    
                    
                        Public
                    
                
        
                MaxNeighbours
        
    
                    
                    
                        Public
                    
                
        
                MovementPlane
        
    
                    
                    
                        Public
                    
                
        
                NeighbourCount
        
    
                    
                    
                        Public
                    
                
        
                ObstacleTimeHorizon
        
    
                    
                    
                        Public
                    
                
        
                Position
        
    
                    
                    
                        Public
                    
                
        
                PreCalculationCallback
        
    
                    
                    
                        Public
                    
                
        
                Priority
        
    
                    
                    
                        Public
                    
                
        
                Radius
        
    
                    
                    
                        Public
                    
                
        
                agentIndex
        
    
                    
                    
                        Public
                    
                
        
                simulator
        
    
                    
                    
                        Public
                    
                