Function AIPath.MovementUpdateInternal
        
                MovementUpdateInternal
        
                (float deltaTime, out Vector3 nextPosition, out Quaternion nextRotation)
    
            
            Called during either Update or FixedUpdate depending on if rigidbodies are used for movement or not.
                Protected
            
        void MovementUpdateInternal (
float  |     deltaTime  |         |
out Vector3  |     nextPosition  |         |
out Quaternion  |     nextRotation  |         
Called during either Update or FixedUpdate depending on if rigidbodies are used for movement or not.