Function TileBuilder.PutMeshesIntoTileBuckets
        
                PutMeshesIntoTileBuckets
        
                (RecastMeshGatherer.MeshCollection meshCollection, IntRect tileBuckets)
    
            
            Creates a list for every tile and adds every mesh that touches a tile to the corresponding list.
                Public
            
        BucketMapping PutMeshesIntoTileBuckets (
meshCollection  |         ||
tileBuckets  |         
Creates a list for every tile and adds every mesh that touches a tile to the corresponding list.