Function JobTexturePosition.ModifyNode
        
                ModifyNode
        
                (int dataIndex, int dataX, int dataLayer, int dataZ)
    
            
            Called for every node that is being updated.
                Public
            
        void ModifyNode (
int  |     dataIndex  |         Index of the node. This is the index in the data arrays for the graph update, not necessarily the index in the graph.  | 
                
int  |     dataX  |         X coordinate of the node, relative to the updated region.  | 
                
int  |     dataLayer  |         Layer (Y) coordinate of the node, relative to the updated region.  | 
                
int  |     dataZ  |         Z coordinate of the node, relative to the updated region.  | 
                
Called for every node that is being updated.
See
Writing a rule that uses the Unity Job System for example usage.