Function NavmeshAdd.GetMesh
Copy the mesh to the vertex and triangle buffers after the vertices have been transformed using the inverse of the inverseTransform parameter.
void GetMesh (
refInt3[]  |     vbuffer  |         Assumed to be either null or an array which has a length of zero or a power of two. If this mesh has more vertices than can fit in the buffer then the buffer will be pooled using Pathfinding.Pooling.ArrayPool.Release and a new sufficiently large buffer will be taken from the pool.  | 
                
out int[]  |     tbuffer  |         This will be set to the internal triangle buffer. You must not modify this array.  | 
                
out int  |     vertexCount  |         This will be set to the number of vertices in the vertex buffer.  | 
                
inverseTransform=null  |         All vertices will be transformed using the Pathfinding.GraphTransform.InverseTransform method. This is typically used to transform from world space to graph space.  | 
                
Copy the mesh to the vertex and triangle buffers after the vertices have been transformed using the inverse of the inverseTransform parameter.