Function JobRaycastAll.JobRaycastAll
        
                JobRaycastAll
        
                (NativeArray<RaycastCommand> commands, NativeArray<RaycastHit> results, PhysicsScene physicsScene, int maxHits, Allocator allocator, JobDependencyTracker dependencyTracker, float minStep=…)
    
            
            Jobified version of Physics.RaycastNonAlloc.
                Public
            
        JobRaycastAll (
NativeArray<RaycastCommand>  |     commands  |         Array of commands to perform.  | 
                
NativeArray<RaycastHit>  |     results  |         Array to store results in.  | 
                
PhysicsScene  |     physicsScene  |         PhysicsScene to use for the raycasts. Only used in Unity 2022.2 or later.  | 
                
int  |     maxHits  |         Max hits count per command.  | 
                
Allocator  |     allocator  |         Allocator to use for the results array.  | 
                
dependencyTracker  |         Tracker to use for dependencies.  | 
                |
float  |     minStep=0.0001f  |         Minimal distance each Raycast should progress.  | 
                
Jobified version of Physics.RaycastNonAlloc.