void
    AddPartialConnection 
            (        
GraphNode  |     node  |          | 
                
uint  |     cost  |          | 
                
bool  |     isOutgoing  |          | 
                
bool  |     isIncoming  |          | 
                
        
)
    
    Add a connection from this node to the specified node. 
    If the connection already exists, the cost will simply be updated and no extra connection added.
AstarPath.active.AddWorkItem(new AstarWorkItem(ctx => {
    // Connect two nodes
    var node1 = AstarPath.active.GetNearest(transform.position, NNConstraint.None).node;
    var node2 = AstarPath.active.GetNearest(transform.position + Vector3.right, NNConstraint.None).node;
    var cost = (uint)(node2.position - node1.position).costMagnitude;
    node1.AddPartialConnection(node2, cost, true, true);
    node2.AddPartialConnection(node1, cost, true, true);
    node1.ContainsOutgoingConnection(node2); // True
    node1.RemovePartialConnection(node2);
    node2.RemovePartialConnection(node1);
}));
 
WarningIn almost all cases, you should be using the Connect method instead. If you use this method, you must ensure that you preserve the required invariants of connections. Notably: If a connection exists from A to B, then there must also exist a connection from B to A. And their outgoing and incoming connection flags must be set symmetrically.
 
Some graphs have a special representation for some connections which is more efficient. For example grid graphs can represent connections to its 8 neighbours more efficiently. But to use that efficient representation you'll need to call GridNode.SetConnectionInternal instead of this method.