Function JobRepairPath.Execute
        
                Execute
        
                (in ArchetypeChunk chunk, int unfilteredChunkIndex, bool useEnabledMask, in Unity.Burst.Intrinsics.v128 chunkEnabledMask)
    
            
            
                Public
            
        
        
                Execute
        
                (ref LocalTransform transform, refMovementState state, refAgentCylinderShape shape, refAgentMovementPlane movementPlane, refAutoRepathPolicy autoRepathPolicy, refDestinationPoint destination, EnabledRefRW<ReadyToTraverseOffMeshLink> readyToTraverseOffMeshLink, ManagedState managedState, inMovementSettings settings, NativeList<float3> nextCornersScratch, ref NativeArray<int> indicesScratch, Allocator allocator, bool onlyApplyPendingPaths)
    
            
            
                Public
                    Static