Example ManualRVOAgent.cs
Player controlled character which RVO agents will avoid.
This script is intended to show how you can make NPCs avoid a player controlled (or otherwise externally controlled) character.
using UnityEngine; 
using System.Collections;
namespace Pathfinding.Examples {
    using Pathfinding.RVO;
    [RequireComponent(typeof(RVOController))]
    public class ManualRVOAgent : MonoBehaviour {
        RVOController rvo;
        public float speed = 1;
        void Awake () {
            rvo = GetComponent<RVOController>();
        }
        void Update () {
            var x = Input.GetAxis("Horizontal");
            var y = Input.GetAxis("Vertical");
            var v = new Vector3(x, 0, y) * speed;
            // Override the RVOController's velocity. This will disable local avoidance calculations for one simulation step.
            rvo.velocity = v;
            transform.position += v * Time.deltaTime;
        }
    }
}