Function GlobalNodeStorage.AllocateNodesJob
        
                AllocateNodesJob<T>
        
                (T[] result, int count, System.Func<T> createNode, uint variantsPerNode)
    
            
            
                Public
            
        Unity.Jobs.JobHandle AllocateNodesJob<T> (
T[]  |     result  |         |
int  |     count  |         |
System.Func<T>  |     createNode  |         |
uint  |     variantsPerNode  |