Struct EntityAccess
    Public
    
    Utility for efficient random access to entity component data from the main thread.
Since this struct returns a reference to the component data, it is faster than using EntityManager.GetComponentData, in particular for larger component types.
Warning
Some checks are not enforced by this API. It is the user's responsibility to ensure that this struct does not survive past an ECS system update. If you only use this struct from the main thread and only store it locally on the stack, this should not be a problem. This struct also does not enforce that you only read to the component data if the readOnly flag is set.
Public Methods
Public Variables
        
                handle
        
    
                    
                    
                        Public
                    
                
        
                lastSystemVersion
        
    
                    
                    
                        Public
                    
                
        
                readOnly
        
    
                    
                    
                        Public
                    
                
        
                this[EntityStorageInfo storage]
        
    
                    
                    
                        Public
                    
                
        
                worldSequenceNumber
        
    
                    
                    
                        Public