Function RecastMeshGatherer.GenerateHeightmapChunk
        
                GenerateHeightmapChunk
        
                (refUnsafeSpan<float> heights, refUnsafeSpan<bool> holes, int heightmapWidth, int heightmapDepth, int x0, int z0, int width, int depth, int stride, outUnsafeSpan<Vector3> verts, outUnsafeSpan<int> tris)
    
            
            Generates a terrain chunk mesh.
                Public
                    Static
            
        void GenerateHeightmapChunk (
refUnsafeSpan<float>  |     heights  |         |
refUnsafeSpan<bool>  |     holes  |         |
int  |     heightmapWidth  |         |
int  |     heightmapDepth  |         |
int  |     x0  |         |
int  |     z0  |         |
int  |     width  |         |
int  |     depth  |         |
int  |     stride  |         |
outUnsafeSpan<Vector3>  |     verts  |         |
outUnsafeSpan<int>  |     tris  |         
Generates a terrain chunk mesh.