Function FleePath.Construct
        
                Construct
        
                (Vector3 start, Vector3 avoid, int searchLength, OnPathDelegate callback=null)
    
            
            Constructs a new FleePath.
                Public
                    Static
            
        
        
                Construct
        
                (Vector3 start, Vector3 end, OnPathDelegate callback=null)
    
            
            Construct a path with a start and end point.
                Public
                    Static