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    A* Pathfinding Project
    4.0.5
    
   The A* Pathfinding Project for Unity 3D 
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This is the complete list of members for AstarMath, including all inherited members.
| Abs(float a) | AstarMath | static | 
| Abs(int a) | AstarMath | static | 
| Bit(int a, int b) | AstarMath | privatestatic | 
| Clamp(float a, float b, float c) | AstarMath | static | 
| Clamp(int a, int b, int c) | AstarMath | static | 
| Clamp01(float a) | AstarMath | static | 
| Clamp01(int a) | AstarMath | static | 
| ComputeVertexHash(int x, int y, int z) | AstarMath | static | 
| CubicBezier(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t) | AstarMath | static | 
| DistancePointSegment(int x, int z, int px, int pz, int qx, int qz) | AstarMath | static | 
| DistancePointSegment(Int3 a, Int3 b, Int3 p) | AstarMath | static | 
| DistancePointSegment2(int x, int z, int px, int pz, int qx, int qz) | AstarMath | static | 
| DistancePointSegment2(Vector3 a, Vector3 b, Vector3 p) | AstarMath | static | 
| DistancePointSegmentStrict(Vector3 a, Vector3 b, Vector3 p) | AstarMath | static | 
| FormatBytes(int bytes) | AstarMath | static | 
| FormatBytesBinary(int bytes) | AstarMath | static | 
| Hermite(float start, float end, float value) | AstarMath | static | 
| HSVToRGB(float h, float s, float v) | AstarMath | static | 
| IntToColor(int i, float a) | AstarMath | static | 
| Lerp(float a, float b, float t) | AstarMath | static | 
| MagnitudeXZ(Vector3 a, Vector3 b) | AstarMath | static | 
| MapTo(float startMin, float startMax, float value) | AstarMath | static | 
| MapTo(float startMin, float startMax, float targetMin, float targetMax, float value) | AstarMath | static | 
| MapToRange(float targetMin, float targetMax, float value) | AstarMath | static | 
| Max(float a, float b) | AstarMath | static | 
| Max(int a, int b) | AstarMath | static | 
| Max(uint a, uint b) | AstarMath | static | 
| Max(ushort a, ushort b) | AstarMath | static | 
| Min(float a, float b) | AstarMath | static | 
| Min(int a, int b) | AstarMath | static | 
| Min(uint a, uint b) | AstarMath | static | 
| NearestPoint(Vector3 lineStart, Vector3 lineEnd, Vector3 point) | AstarMath | static | 
| NearestPointFactor(Vector3 lineStart, Vector3 lineEnd, Vector3 point) | AstarMath | static | 
| NearestPointFactor(Int3 lineStart, Int3 lineEnd, Int3 point) | AstarMath | static | 
| NearestPointFactor(Int2 lineStart, Int2 lineEnd, Int2 point) | AstarMath | static | 
| NearestPointStrict(Vector3 lineStart, Vector3 lineEnd, Vector3 point) | AstarMath | static | 
| NearestPointStrictXZ(Vector3 lineStart, Vector3 lineEnd, Vector3 point) | AstarMath | static | 
| Repeat(int i, int n) | AstarMath | static | 
| RoundToInt(float v) | AstarMath | static | 
| RoundToInt(double v) | AstarMath | static | 
| Sign(float a) | AstarMath | static | 
| Sign(int a) | AstarMath | static | 
| SqrMagnitudeXZ(Vector3 a, Vector3 b) | AstarMath | static |