This is the complete list of members for AIBase, including all inherited members.
  | AIBase() | AIBase | protected | 
  | ApplyGravity(float deltaTime) | AIBase | protected | 
  | Awake() | AIBase | protectedvirtual | 
  | CalculateDeltaToMoveThisFrame(Vector2 position, float distanceToEndOfPath, float deltaTime) | AIBase | protected | 
  | CalculatePathRequestEndpoints(out Vector3 start, out Vector3 end) | AIBase | protectedvirtual | 
  | CancelCurrentPathRequest() | AIBase | protected | 
  | canMove | AIBase |  | 
  | canSearch | AIBase |  | 
  | centerOffset | AIBase |  | 
  | ClampToNavmesh(Vector3 position, out bool positionChanged) | AIBase | protectedvirtual | 
  | controller | AIBase | protected | 
  | desiredVelocity | AIBase |  | 
  | destination | AIBase |  | 
  | FixedUpdate() | AIBase | protectedvirtual | 
  | GetFeetPosition() | AIBase | virtual | 
  | GizmoColorRaycast | AIBase | protectedstatic | 
  | gravity | AIBase |  | 
  | groundMask | AIBase |  | 
  | Init() | AIBase | private | 
  | isStopped | AIBase |  | 
  | lastDeltaPosition | AIBase | protected | 
  | lastDeltaTime | AIBase | protected | 
  | lastRepath | AIBase | protected | 
  | maxSpeed | AIBase |  | 
  | Move(Vector3 position3D, Vector3 deltaPosition) | AIBase | protectedvirtual | 
  | movementPlane | AIBase |  | 
  | MovementUpdate(float deltaTime, bool useGravity) | AIBase |  | 
  | MovementUpdateInternal(float deltaTime) | AIBase | protectedpure virtual | 
  | OnDisable() | AIBase | protectedvirtual | 
  | OnDrawGizmos() | AIBase | protectedvirtual | 
  | OnEnable() | AIBase | protectedvirtual | 
  | OnPathComplete(Path newPath) | AIBase | pure virtual | 
  | onSearchPath | AIBase |  | 
  | OnUpgradeSerializedData(int version, bool unityThread) | AIBase | protectedvirtual | 
  | prevPosition1 | AIBase | protected | 
  | prevPosition2 | AIBase | protected | 
  | RaycastPosition(Vector3 position, float lastElevation) | AIBase | protected | 
  | repathRate | AIBase |  | 
  | RepeatTrySearchPath() | AIBase | protected | 
  | rigid | AIBase | protected | 
  | rigid2D | AIBase | protected | 
  | RotateTowards(Vector2 direction, float maxDegrees) | AIBase | protectedvirtual | 
  | rotationIn2D | AIBase |  | 
  | rvoController | AIBase | protected | 
  | SearchPath() | AIBase | virtual | 
  | seeker | AIBase | protected | 
  | shouldRecalculatePath | AIBase | protected | 
  | Start() | AIBase | protectedvirtual | 
  | startHasRun | AIBase | private | 
  | target | AIBase |  | 
  | targetCompatibility | AIBase | private | 
  | Teleport(Vector3 newPosition, bool clearPath=true) | AIBase | virtual | 
  | tr | AIBase | protected | 
  | Update() | AIBase | protectedvirtual | 
  | updatePosition | AIBase |  | 
  | updateRotation | AIBase |  | 
  | UpdateVelocity(Vector3 position) | AIBase | protected | 
  | usingGravity | AIBase | protected | 
  | velocity | AIBase |  | 
  | velocity2D | AIBase | protected | 
  | verticalVelocity | AIBase | protected | 
  | waitingForPathCalculation | AIBase | protected |