A* Pathfinding Project  4.1.0
The A* Pathfinding Project for Unity 3D
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FleePath Member List

This is the complete list of members for FleePath, including all inherited members.

ABPath()ABPath
aimRandomPath
aimStrengthRandomPath
BlockUntilCalculated()Path
CalculateHScore(GraphNode node)Pathpackage
calculatePartialABPath
CalculateStep(long targetTick)RandomPathprotectedvirtual
callbackPath
CanTraverse(GraphNode node)Pathpackage
Claim(System.Object o)Path
Cleanup()ABPathprotectedvirtual
CompletePathIfStartIsValidTarget()ABPathprotectedvirtual
CompleteStatePath
Construct(Vector3 start, Vector3 avoid, int searchLength, OnPathDelegate callback=null)FleePathstatic
Pathfinding::RandomPath.Construct(Vector3 start, int length, OnPathDelegate callback=null)RandomPathstatic
Pathfinding::ABPath.Construct(Vector3 start, Vector3 end, OnPathDelegate callback=null)ABPathstatic
currentRPathprotected
DebugString(PathLog logMode)ABPathpackagevirtual
DebugStringPrefix(PathLog logMode, System.Text.StringBuilder text)Pathprotected
DebugStringSuffix(PathLog logMode, System.Text.StringBuilder text)Pathprotected
durationPathpackage
enabledTagsPath
endNodeABPath
endNodeCostsABPathprotected
endPointABPath
EndPointGridGraphSpecialCase(GraphNode closestWalkableEndNode)ABPathprotectedvirtual
Error()Path
errorPath
errorLogPath
FailWithError(string msg)Pathpackage
FleePath()FleePath
FloodingPathRandomPathpackage
GetConnectionSpecialCost(GraphNode a, GraphNode b, uint currentCost)ABPathpackagevirtual
GetHTarget()Pathpackage
GetState()Path
GetTagPenalty(int tag)Pathpackage
GetTotalLength()Path
GetTraversalCost(GraphNode node)Pathpackage
hasBeenResetPathprotected
hasEndPointRandomPathprotected
heuristicPath
heuristicScalePath
hTargetPathprotected
hTargetNodePathprotected
immediateCallbackPath
Initialize()RandomPathprotectedvirtual
internalTagPenaltiesPathprotected
IsDone()Path
Log(string msg)Pathpackage
LogError(string msg)Pathpackage
manualTagPenaltiesPathprotected
nextPathpackage
nnConstraintPath
OnEnterPool()Pathprotectedvirtual
originalEndPointABPath
originalStartPointABPath
partialBestTargetABPathprotected
pathPath
pathHandlerPathprotected
pathIDPathpackage
PipelineStatePathpackage
Prepare()RandomPathprotectedvirtual
PrepareBase(PathHandler pathHandler)Pathprotected
RandomPath()RandomPath
RandomPath(Vector3 start, int length, OnPathDelegate callback=null)RandomPath
recycledPathpackage
Release(System.Object o, bool silent=false)Path
ReleaseSilent(System.Object o)Pathpackage
Reset()RandomPathprotectedvirtual
ReturnPath()RandomPathprotectedvirtual
searchedNodesPathpackage
searchLengthRandomPath
Setup(Vector3 start, Vector3 avoid, int searchLength, OnPathDelegate callback)FleePathprotected
Pathfinding::RandomPath.Setup(Vector3 start, int length, OnPathDelegate callback)RandomPathprotected
Pathfinding::ABPath.Setup(Vector3 start, Vector3 end, OnPathDelegate callbackDelegate)ABPathprotected
spreadRandomPath
startIntPointABPath
startNodeABPath
startPointABPath
tagPenaltiesPath
Trace(PathNode from)Pathprotectedvirtual
traversalProviderPath
UpdateStartEnd(Vector3 start, Vector3 end)ABPathprotected
vectorPathPath
WaitForPath()Path