A* Pathfinding Project  4.1.0
The A* Pathfinding Project for Unity 3D
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GraphNode Member List

This is the complete list of members for GraphNode, including all inherited members.

AddConnection(GraphNode node, uint cost)GraphNodepure virtual
AreaGraphNode
ClearConnections(bool alsoReverse)GraphNodepure virtual
ContainsConnection(GraphNode node)GraphNodevirtual
DeserializeNode(GraphSerializationContext ctx)GraphNodevirtual
DeserializeReferences(GraphSerializationContext ctx)GraphNodevirtual
Destroy()GraphNodepackage
DestroyedGraphNode
FlagsGraphNode
flagsGraphNodeprotected
FlagsAreaMaskGraphNodeprivate
FlagsAreaOffsetGraphNodeprivate
FlagsGraphMaskGraphNodeprivate
FlagsGraphOffsetGraphNodeprivate
FlagsTagMaskGraphNodeprivate
FlagsTagOffsetGraphNodeprivate
FlagsWalkableMaskGraphNodeprivate
FlagsWalkableOffsetGraphNodeprivate
FloodFill(Stack< GraphNode > stack, uint region)GraphNodevirtual
GetConnections(System.Action< GraphNode > action)GraphNodepure virtual
GetGizmoHashCode()GraphNodevirtual
GetPortal(GraphNode other, List< Vector3 > left, List< Vector3 > right, bool backwards)GraphNodevirtual
GraphIndexGraphNode
GraphNode(AstarPath astar)GraphNodeprotected
MaxAreaIndexGraphNode
MaxGraphIndexGraphNode
nodeIndexGraphNodeprivate
NodeIndexGraphNode
Open(Path path, PathNode pathNode, PathHandler handler)GraphNodepure virtual
penaltyGraphNodeprivate
PenaltyGraphNode
positionGraphNode
RandomPointOnSurface()GraphNodevirtual
RecalculateConnectionCosts()GraphNodevirtual
RemoveConnection(GraphNode node)GraphNodepure virtual
SerializeNode(GraphSerializationContext ctx)GraphNodevirtual
SerializeReferences(GraphSerializationContext ctx)GraphNodevirtual
SurfaceArea()GraphNodevirtual
TagGraphNode
UpdateG(Path path, PathNode pathNode)GraphNode
UpdateRecursiveG(Path path, PathNode pathNode, PathHandler handler)GraphNodevirtual
WalkableGraphNode