A* Pathfinding Project
4.1.0
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for IAstarAIMovement, including all inherited members.
canMove | IAstarAI | |
canSearch | IAstarAI | |
ClampToNavmesh(Vector3 position, out bool positionChanged) | IAstarAIMovement | |
desiredVelocity | IAstarAI | |
destination | IAstarAI | |
hasPath | IAstarAI | |
isStopped | IAstarAI | |
maxSpeed | IAstarAI | |
Move(Vector3 position, Vector3 deltaPosition) | IAstarAIMovement | |
MovementUpdate(float deltaTime, bool useGravity) | IAstarAI | |
onSearchPath | IAstarAI | |
pathPending | IAstarAI | |
position | IAstarAI | |
remainingDistance | IAstarAI | |
RotateTowards(Vector3 direction, float maxDegrees) | IAstarAIMovement | |
SearchPath() | IAstarAI | |
steeringTarget | IAstarAI | |
targetReached | IAstarAI | |
Teleport(Vector3 newPosition, bool clearPath=true) | IAstarAI | |
UpdateVelocity(Vector3 position) | IAstarAIMovement | |
velocity | IAstarAI |