Class ProceduralPrefab
    Public
    
    
    
    Public Variables
        
                density
        
    
                
                Number of objects per square world unit.
                    Public
                
            
        
                perlin
        
    
                
                Multiply by [perlin noise].
                    Public
                
            
        
                perlinOffset
        
    
                
                Some offset to avoid identical density maps.
                    Public
                
            
        
                perlinPower
        
    
                
                Perlin will be raised to this power.
                    Public
                
            
        
                perlinScale
        
    
                
                Perlin noise scale.
                    Public
                
            
        
                prefab
        
    
                
                Prefab to use.
                    Public
                
            
        
                random
        
    
                
                Multiply by [random].
                    Public
                
            
        
                singleFixed
        
    
                
                If checked, a single object will be created in the center of each tile.
                    Public