A* Pathfinding Project
4.1.1
The A* Pathfinding Project for Unity 3D
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MineBotAI Member List
This is the complete list of members for
MineBotAI
, including all inherited members.
AIBase
()
AIBase
protected
alwaysDrawGizmos
AIPath
anim
MineBotAI
animationSpeed
MineBotAI
ApplyGravity
(float deltaTime)
AIBase
protected
Awake
()
AIBase
protected
virtual
CalculateDeltaToMoveThisFrame
(Vector2 position, float distanceToEndOfPath, float deltaTime)
AIBase
protected
CalculatePathRequestEndpoints
(out Vector3 start, out Vector3 end)
AIBase
protected
virtual
CalculateVelocity
(Vector3 position)
AIPath
CancelCurrentPathRequest
()
AIBase
protected
centerOffset
AIBase
controller
AIBase
protected
Pathfinding::AIBase.desiredVelocity
AIBase
Pathfinding::IAstarAIMovement.desiredVelocity
IAstarAI
Pathfinding::AIBase.destination
AIBase
Pathfinding::IAstarAIMovement.destination
IAstarAI
endOfPathEffect
MineBotAI
endReachedDistance
AIPath
FixedUpdate
()
AIBase
protected
virtual
GetFeetPosition
()
AIBase
virtual
GizmoColorRaycast
AIBase
protected
static
gravity
AIBase
groundMask
AIBase
hasPath
AIPath
interpolator
AIPath
protected
Pathfinding::AIBase.isStopped
AIBase
Pathfinding::IAstarAIMovement.isStopped
IAstarAI
lastDeltaPosition
AIBase
protected
lastDeltaTime
AIBase
protected
lastRepath
AIBase
protected
lastTarget
MineBotAI
protected
movementPlane
AIBase
Pathfinding::AIBase.MovementUpdate
(float deltaTime, bool useGravity)
AIBase
Pathfinding::IAstarAIMovement.MovementUpdate
(float deltaTime, bool useGravity)
IAstarAI
MovementUpdateInternal
(float deltaTime)
AIPath
protected
virtual
OnDisable
()
AIPath
protected
virtual
OnDrawGizmos
()
AIBase
protected
virtual
OnEnable
()
AIBase
protected
virtual
OnPathComplete
(Path newPath)
AIPath
virtual
Pathfinding::AIBase.onSearchPath
AIBase
Pathfinding::IAstarAIMovement.onSearchPath
IAstarAI
OnTargetReached
()
MineBotAI
virtual
OnUpgradeSerializedData
(int version, bool unityThread)
AIPath
protected
virtual
path
AIPath
protected
pathPending
AIPath
pickNextWaypointDist
AIPath
prevPosition1
AIBase
protected
prevPosition2
AIBase
protected
RaycastPosition
(Vector3 position, float lastElevation)
AIBase
protected
remainingDistance
AIPath
repathRate
AIBase
RepeatTrySearchPath
()
AIBase
protected
rigid
AIBase
protected
rigid2D
AIBase
protected
Pathfinding::AIBase.RotateTowards
(Vector2 direction, float maxDegrees)
AIBase
protected
virtual
rotationIn2D
AIBase
rotationSpeed
AIPath
rvoController
AIBase
protected
Pathfinding::AIBase.SearchPath
()
AIBase
virtual
Pathfinding::IAstarAIMovement.SearchPath
()
IAstarAI
seeker
AIBase
protected
shouldRecalculatePath
AIBase
protected
sleepVelocity
MineBotAI
slowdownDistance
AIPath
slowWhenNotFacingTarget
AIPath
speed
AIPath
Start
()
MineBotAI
virtual
steeringTarget
AIPath
target
AIBase
targetDirection
AIPath
targetReached
AIPath
TargetReached
AIPath
Teleport
(Vector3 newPosition, bool clearPath=true)
AIPath
virtual
tr
AIBase
protected
turningSpeed
AIPath
Update
()
MineBotAI
protected
virtual
updatePosition
AIBase
updateRotation
AIBase
usingGravity
AIBase
protected
Pathfinding::AIBase.velocity
AIBase
Pathfinding::IAstarAIMovement.velocity
IAstarAI
velocity2D
AIBase
protected
verticalVelocity
AIBase
protected
waitingForPathCalculation
AIBase
protected
whenCloseToDestination
AIPath
Generated on Sun Jul 2 2017 17:07:04 for A* Pathfinding Project by
1.8.2