A* Pathfinding Project  4.1.1
The A* Pathfinding Project for Unity 3D
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Properties Events Macros Groups Pages
MineBotAI Member List

This is the complete list of members for MineBotAI, including all inherited members.

AIBase()AIBaseprotected
alwaysDrawGizmosAIPath
animMineBotAI
animationSpeedMineBotAI
ApplyGravity(float deltaTime)AIBaseprotected
Awake()AIBaseprotectedvirtual
CalculateDeltaToMoveThisFrame(Vector2 position, float distanceToEndOfPath, float deltaTime)AIBaseprotected
CalculatePathRequestEndpoints(out Vector3 start, out Vector3 end)AIBaseprotectedvirtual
CalculateVelocity(Vector3 position)AIPath
CancelCurrentPathRequest()AIBaseprotected
centerOffsetAIBase
controllerAIBaseprotected
Pathfinding::AIBase.desiredVelocityAIBase
Pathfinding::IAstarAIMovement.desiredVelocityIAstarAI
Pathfinding::AIBase.destinationAIBase
Pathfinding::IAstarAIMovement.destinationIAstarAI
endOfPathEffectMineBotAI
endReachedDistanceAIPath
FixedUpdate()AIBaseprotectedvirtual
GetFeetPosition()AIBasevirtual
GizmoColorRaycastAIBaseprotectedstatic
gravityAIBase
groundMaskAIBase
hasPathAIPath
interpolatorAIPathprotected
Pathfinding::AIBase.isStoppedAIBase
Pathfinding::IAstarAIMovement.isStoppedIAstarAI
lastDeltaPositionAIBaseprotected
lastDeltaTimeAIBaseprotected
lastRepathAIBaseprotected
lastTargetMineBotAIprotected
movementPlaneAIBase
Pathfinding::AIBase.MovementUpdate(float deltaTime, bool useGravity)AIBase
Pathfinding::IAstarAIMovement.MovementUpdate(float deltaTime, bool useGravity)IAstarAI
MovementUpdateInternal(float deltaTime)AIPathprotectedvirtual
OnDisable()AIPathprotectedvirtual
OnDrawGizmos()AIBaseprotectedvirtual
OnEnable()AIBaseprotectedvirtual
OnPathComplete(Path newPath)AIPathvirtual
Pathfinding::AIBase.onSearchPathAIBase
Pathfinding::IAstarAIMovement.onSearchPathIAstarAI
OnTargetReached()MineBotAIvirtual
OnUpgradeSerializedData(int version, bool unityThread)AIPathprotectedvirtual
pathAIPathprotected
pathPendingAIPath
pickNextWaypointDistAIPath
prevPosition1AIBaseprotected
prevPosition2AIBaseprotected
RaycastPosition(Vector3 position, float lastElevation)AIBaseprotected
remainingDistanceAIPath
repathRateAIBase
RepeatTrySearchPath()AIBaseprotected
rigidAIBaseprotected
rigid2DAIBaseprotected
Pathfinding::AIBase.RotateTowards(Vector2 direction, float maxDegrees)AIBaseprotectedvirtual
rotationIn2DAIBase
rotationSpeedAIPath
rvoControllerAIBaseprotected
Pathfinding::AIBase.SearchPath()AIBasevirtual
Pathfinding::IAstarAIMovement.SearchPath()IAstarAI
seekerAIBaseprotected
shouldRecalculatePathAIBaseprotected
sleepVelocityMineBotAI
slowdownDistanceAIPath
slowWhenNotFacingTargetAIPath
speedAIPath
Start()MineBotAIvirtual
steeringTargetAIPath
targetAIBase
targetDirectionAIPath
targetReachedAIPath
TargetReachedAIPath
Teleport(Vector3 newPosition, bool clearPath=true)AIPathvirtual
trAIBaseprotected
turningSpeedAIPath
Update()MineBotAIprotectedvirtual
updatePositionAIBase
updateRotationAIBase
usingGravityAIBaseprotected
Pathfinding::AIBase.velocityAIBase
Pathfinding::IAstarAIMovement.velocityIAstarAI
velocity2DAIBaseprotected
verticalVelocityAIBaseprotected
waitingForPathCalculationAIBaseprotected
whenCloseToDestinationAIPath