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    A* Pathfinding Project
    4.1.25
    
   The A* Pathfinding Project for Unity 3D 
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This is the complete list of members for PathUtilities, including all inherited members.
| BFS(GraphNode seed, int depth, int tagMask=-1, System.Func< GraphNode, bool > filter=null) | PathUtilities | static | 
| BFSMap | PathUtilities | privatestatic | 
| BFSQueue | PathUtilities | privatestatic | 
| GetPointsAroundPoint(Vector3 center, IRaycastableGraph g, List< Vector3 > previousPoints, float radius, float clearanceRadius) | PathUtilities | static | 
| GetPointsAroundPointWorld(Vector3 p, IRaycastableGraph g, List< Vector3 > previousPoints, float radius, float clearanceRadius) | PathUtilities | static | 
| GetPointsOnNodes(List< GraphNode > nodes, int count, float clearanceRadius=0) | PathUtilities | static | 
| GetReachableNodes(GraphNode seed, int tagMask=-1, System.Func< GraphNode, bool > filter=null) | PathUtilities | static | 
| GetSpiralPoints(int count, float clearance) | PathUtilities | static | 
| InvoluteOfCircle(float a, float t) | PathUtilities | privatestatic | 
| IsPathPossible(GraphNode node1, GraphNode node2) | PathUtilities | static | 
| IsPathPossible(List< GraphNode > nodes) | PathUtilities | static | 
| IsPathPossible(List< GraphNode > nodes, int tagMask) | PathUtilities | static |