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    A* Pathfinding Project
    4.1.3
    
   The A* Pathfinding Project for Unity 3D 
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This is the complete list of members for BBTree, including all inherited members.
| Clear() | BBTree | |
| count | BBTree | private | 
| DrawDebugNode(TriangleMeshNode node, float yoffset, Color color) | BBTree | privatestatic | 
| DrawDebugRect(IntRect rect) | BBTree | privatestatic | 
| EnsureCapacity(int c) | BBTree | private | 
| EnsureNodeCapacity(int c) | BBTree | private | 
| GetBox(IntRect rect) | BBTree | private | 
| GetOrderedChildren(ref int first, ref int second, out float firstDist, out float secondDist, Vector3 p) | BBTree | private | 
| leafNodes | BBTree | private | 
| MaximumLeafSize | BBTree | private | 
| NodeBounds(int[] permutation, IntRect[] nodeBounds, int from, int to) | BBTree | privatestatic | 
| NodeIntersectsCircle(TriangleMeshNode node, Vector3 p, float radius) | BBTree | privatestatic | 
| nodeLookup | BBTree | private | 
| OnDrawGizmos() | BBTree | |
| OnDrawGizmos(int boxi, int depth) | BBTree | private | 
| OnEnterPool() | BBTree | private | 
| QueryClosest(Vector3 p, NNConstraint constraint, out float distance) | BBTree | |
| QueryClosest(Vector3 p, NNConstraint constraint, ref float distance, NNInfoInternal previous) | BBTree | |
| QueryClosestXZ(Vector3 p, NNConstraint constraint, ref float distance, NNInfoInternal previous) | BBTree | |
| QueryInside(Vector3 p, NNConstraint constraint) | BBTree | |
| RebuildFrom(TriangleMeshNode[] nodes) | BBTree | |
| RebuildFromInternal(TriangleMeshNode[] nodes, int[] permutation, IntRect[] nodeBounds, int from, int to, bool odd) | BBTree | private | 
| RectIntersectsCircle(IntRect r, Vector3 p, float radius) | BBTree | privatestatic | 
| SearchBoxClosest(int boxi, Vector3 p, ref float closestSqrDist, NNConstraint constraint, ref NNInfoInternal nnInfo) | BBTree | private | 
| SearchBoxClosestXZ(int boxi, Vector3 p, ref float closestSqrDist, NNConstraint constraint, ref NNInfoInternal nnInfo) | BBTree | private | 
| SearchBoxInside(int boxi, Vector3 p, NNConstraint constraint) | BBTree | private | 
| Size | BBTree | |
| SplitByX(TriangleMeshNode[] nodes, int[] permutation, int from, int to, int divider) | BBTree | privatestatic | 
| SplitByZ(TriangleMeshNode[] nodes, int[] permutation, int from, int to, int divider) | BBTree | privatestatic | 
| SquaredRectPointDistance(IntRect r, Vector3 p) | BBTree | privatestatic | 
| tree | BBTree | private |