Class RecastTileUpdate Extends MonoBehaviour
    Public
    
    Updates the recast tile(s) it is in at start, needs RecastTileUpdateHandler.
If there is a collider attached to the same GameObject, the bounds of that collider will be used for updating, otherwise only the position of the object will be used.
Note
This class needs a RecastTileUpdateHandler somewhere in the scene. See the documentation for that class, it contains more information.
This does not use navmesh cutting. If you only ever add obstacles, but never add any new walkable surfaces then you might want to use navmesh cutting instead. See Navmesh Cutting.
Public Methods
        
                ScheduleUpdate
        
                ()
    
                
                Schedule a tile update for all tiles that contain this object.
                    Public
                
            Public Static Events
        
                OnNeedUpdates
        
    
                
                
                    Public
                        Static
                
            Private/Protected Members
        
                OnDestroy
        
                ()
    
                
                
                    Private
                
            
        
                Start
        
                ()
    
                
                
                    Private