Interface ISimulator
    Public
    
    
    
    Public Methods
        
                AddAgent
        
                (agent)
    
                
                
                    Public
                
            
        
                AddAgent
        
                (position, elevationCoordinate)
    
                
                
                    Public
                
            
        
                AddObstacle
        
                (v)
    
                
                
                    Public
                
            
        
                AddObstacle
        
                (vertices, height, cycle=true)
    
                
                
                    Public
                
            
        
                AddObstacle
        
                (a, b, height)
    
                
                
                    Public
                
            
        
                AddObstacle
        
                (vertices, height, matrix, layer=…, cycle=true)
    
                
                
                    Public
                
            
        
                ClearAgents
        
                ()
    
                
                
                    Public
                
            
        
                GetAgents
        
                ()
    
                
                
                    Public
                
            
        
                RemoveAgent
        
                (agent)
    
                
                
                    Public
                
            
        
                RemoveObstacle
        
                (v)
    
                
                
                    Public
                
            
        
                Update
        
                ()
    
                
                
                    Public
                
            
        
                UpdateObstacle
        
                (obstacle, vertices, matrix)
    
                
                
                    Public
                
            Public Variables
        
                DesiredDeltaTime
        
    
                
                
                    Public
                
            
        
                DoubleBuffering
        
    
                
                
                    Public
                
            
        
                HardCollisions
        
    
                
                
                    Public
                
            
        
                MovementPlane
        
    
                
                
                    Public
                
            
        
                Multithreading
        
    
                
                
                    Public
                
            
        
                SymmetryBreakingBias
        
    
                
                
                    Public