Struct AgentData
    Public
    
    
    
    Public Methods
        
                Dispose
        
                ()
    
                    
                    
                        Public
                    
                
        
                Move
        
                (fromIndex, toIndex)
    
                    
                    
                        Public
                    
                
        
                Realloc
        
                (size, allocator)
    
                    
                    
                        Public
                    
                
        
                SetTarget
        
                (agentIndex, targetPoint, desiredSpeed, maxSpeed)
    
                    
                    
                        Public
                    
                Public Variables
        
                agentTimeHorizon
        
    
                    
                    
                        Public
                    
                
        
                collidesWith
        
    
                    
                    
                        Public
                    
                
        
                collisionNormal
        
    
                    
                    
                        Public
                    
                
        
                debugDraw
        
    
                    
                    
                        Public
                    
                
        
                desiredSpeed
        
    
                    
                    
                        Public
                    
                
        
                flowFollowingStrength
        
    
                    
                    
                        Public
                    
                
        
                height
        
    
                    
                    
                        Public
                    
                
        
                layer
        
    
                    
                    
                        Public
                    
                
        
                locked
        
    
                    
                    
                        Public
                    
                
        
                manuallyControlled
        
    
                    
                    
                        Public
                    
                
        
                maxNeighbours
        
    
                    
                    
                        Public
                    
                
        
                maxSpeed
        
    
                    
                    
                        Public
                    
                
        
                movementPlane
        
    
                    
                    
                        Public
                    
                
        
                obstacleTimeHorizon
        
    
                    
                    
                        Public
                    
                
        
                position
        
    
                    
                    
                        Public
                    
                
        
                priority
        
    
                    
                    
                        Public
                    
                
        
                radius
        
    
                    
                    
                        Public
                    
                
        
                targetPoint
        
    
                    
                    
                        Public