Class ProceduralPrefab
    Public
    
    
    
    Public Variables
        
                density
        
    
                    
                    Number of objects per square world unit.
                        Public
                    
                
        
                perlin
        
    
                    
                    Multiply by [perlin noise].
                        Public
                    
                
        
                perlinOffset
        
    
                    
                    Some offset to avoid identical density maps.
                        Public
                    
                
        
                perlinPower
        
    
                    
                    Perlin will be raised to this power.
                        Public
                    
                
        
                perlinScale
        
    
                    
                    Perlin noise scale.
                        Public
                    
                
        
                prefab
        
    
                    
                    Prefab to use.
                        Public
                    
                
        
                random
        
    
                    
                    Multiply by [random].
                        Public
                    
                
        
                randomRotation
        
    
                    
                    
                        Public
                    
                
        
                singleFixed
        
    
                    
                    If checked, a single object will be created in the center of each tile.
                        Public