Struct ToWorldMatrix
    Public
    
    A matrix wrapper which can be used to project points from a movement plane to world space.
In contrast to NativeMovementPlane, this is represented by a matrix instead of a quaternion. This means it is less space efficient (28 bytes instead of 16 bytes) but it is more performant when you need to do a lot of ToWorld conversions.
Public Methods
        
                ToWorld
        
                (p, elevation=0)
    
                    
                    
                        Public
                    
                
        
                ToWorld
        
                (bounds)
    
                    
                    Transforms a bounding box from local space to world space.
                        Public
                    
                
        
                ToWorldMatrix
        
                (plane)
    
                    
                    
                        Public
                    
                
        
                ToWorldMatrix
        
                (matrix)
    
                    
                    
                        Public
                    
                Public Variables
        
                matrix
        
    
                    
                    
                        Public
                            Readonly