Struct ResolvedMovement Extends IComponentData
    Public
    
    Holds the final movement data for an entity.
This is the data that is used by the movement system to move the entity.
Public Variables
        
                rotationSpeed
        
    
                    
                    The speed at which the agent should rotate towards targetRotation + targetExtraRotation, in radians per second.
                        Public
                    
                
        
                targetPoint
        
    
                    
                    The point the agent should move towards.
                        Public
                    
                
        
                targetRotation
        
    
                    
                    The desired rotation of the agent, relative to the current movement plane.
                        Public
                    
                
        
                turningRadiusMultiplier
        
    
                    
                    
                        Public