Struct TileBuilderBurst Extends IArenaDisposable
    Public
    
    Scratch space for building navmesh tiles using voxelization.
This uses quite a lot of memory, so it is used by a single worker thread for multiple tiles in order to minimize allocations.
Public Methods
        
                DisposeWith
        
                (arena)
    
                    
                    
                        Public
                    
                
        
                TileBuilderBurst
        
                (width, depth, voxelWalkableHeight, maximumVoxelYCoord)
    
                    
                    
                        Public
                    
                Public Variables
        
                compactVoxelField
        
    
                    
                    
                        Public
                    
                
        
                contourVertices
        
    
                    
                    
                        Public
                    
                
        
                contours
        
    
                    
                    
                        Public
                    
                
        
                distanceField
        
    
                    
                    
                        Public
                    
                
        
                linkedVoxelField
        
    
                    
                    
                        Public
                    
                
        
                tmpQueue1
        
    
                    
                    
                        Public
                    
                
        
                tmpQueue2
        
    
                    
                    
                        Public
                    
                
        
                voxelMesh
        
    
                    
                    
                        Public