Struct JobHorizonAvoidancePhase1 Extends IJobParallelForBatched
    Public
    
    Inspired by StarCraft 2's avoidance of locked units.
Public Methods
        
                Execute
        
                (startIndex, count)
    
                
                
                    Public
                
            Public Static Methods
        
                Sort< T >
        
                (arr, keys)
    
                
                Super simple bubble sort.
                    Public
                        Static
                
            Public Variables
        
                agentData
        
    
                
                
                    Public
                
            
        
                allowBoundsChecks
        
    
                
                
                    Public
                
            
        
                desiredTargetPointInVelocitySpace
        
    
                
                
                    Public
                
            
        
                desiredVelocity
        
    
                
                
                    Public
                
            
        
                horizonAgentData
        
    
                
                
                    Public
                
            
        
                neighbours
        
    
                
                
                    Public